3D Animation Market

3D Animation Market Size, Share & Trends Analysis Report by Component (Hardware, Software and Services), by Technology (3D Modeling, Motion Graphics, 3D Rendering and Visual Effects), and by End-Use (I Entertainment & Gaming, Education & Academics, Healthcare, Architecture & Construction, Manufacturing, Education & Academics, Government & Defense, Aerospace and Advertising and Marketing) Forecast Period (2024-2031)

Published: Apr 2024 | Report Code: OMR2028251 | Category : Advanced Technologies | Delivery Format: /

3D Animation market is anticipated to grow at a CAGR of 11.9% during the forecast period (2024-2031). 3D Animation involves creating moving images in a three-dimensional digital environment that employs specialized software to manipulate and animate digital models, giving them lifelike movements and interactions and this versatile technique is used across various industries, including entertainment, gaming, advertising, architecture, healthcare, and education, to bring ideas, stories, and designs to life with depth and realism.

global 3d animation market dynamics

Market Dynamics

Driving Forces in 3D Animation

The global 3D animation market is fueled by diverse factors and growing demands sich as in entertainment, there is an increasing need for visually captivating content in movies, TV shows, and online streaming platforms. The gaming industry relies heavily on 3D animation to craft immersive gaming experiences. Moreover, architects, engineers, and designers employ 3D animation for visualization purposes, enhancing project understanding and client engagement. Advertising and marketing sectors leverage 3D animation to create memorable and engaging campaigns. Healthcare and education sectors utilize it for training, simulations, and interactive learning. Technological advancements, including improved rendering and virtual reality integration, further drive market growth by enabling more realistic experiences.

Rising Factors in Global 3D Animation

The global 3D animation market is propelled by several key factors such as increased demand for visual effects in entertainment, driven by streaming platforms like Netflix, Amazon Prime, and Disney+, is a major driver. Technological advancements have made 3D animation more accessible, while the rise of virtual and augmented reality applications expands its utility. Additionally, advertising, gaming, education, and outsourcing trends contribute significantly to market growth. For instance, in August 2023, NVIDIA launched the Omniverse platform, that presents fresh foundational applications and services. These new additions aim to empower developers and industrial enterprises, aiding them in enhancing and streamlining their 3D pipelines by integrating generative AI and the OpenUSD framework.

Market Segmentation

Our in-depth analysis of the global 3D animation market includes the following segments by component, technology, and end-use:

  • Based on type, the market is sub-segmented into hardware, software and services.
  • Based on technology, the market is sub-segmented into 3D modeling, motion Graphics, 3D rendering and visual effects.
  • Based on end-use, the market is sub-segmented into entertainment & gaming, education & academics, healthcare, architecture & construction, manufacturing, education & academics, government & defence, aerospace and advertising and marketing.

Entertainment and Gaming is Projected to Emerge as the Largest Segment

Based on the end-use, the global 3D animation market is sub-segmented into entertainment & gaming, education & academics, healthcare, architecture & construction, manufacturing, education & academics, government & defence, aerospace and advertising and marketing. Among these, the entertainment & gaming sub-segment is expected to hold the largest share of the market. The primary factor supporting the segment's growth includes technological advancements that have improved the quality of animation, enabling creators to deliver immersive experiences across films, television, and video games and also the expansion of the gaming industry, by mobile gaming and VR/AR.

Visual Effects Sub-segment to Hold a Considerable Market Share

The Visual Effects (VFX) sub-segment is a major player in the 3D animation market, especially in entertainment. VFX's role in creating immersive experiences and high-quality visuals drives its demand in film, TV, and streaming. It is also expanding into advertising and architecture. Technological advancements have democratized VFX production, and growth globally.

Regional Outlook

The global 3D Animation market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). 

Asia-Pacific Emerges as the Fastest-Growing Hub for 3D Animation

  • The Asia-Pacific region, countries such as China, India, and South Korea, is the fastest-growing market in the 3D animation industry including rising consumer demand for animated content and a booming entertainment sector, particularly in film, television, and gaming.

Global 3D Animation Market Growth by Region 2024-2031

global 3d animation market growth, by region

North America Holds Major Market Share

North America's leadership in the 3D animation market stems from its powerhouse entertainment industry, particularly in Hollywood, where major studios like Pixar and Disney Animation Studios churn out blockbuster films and TV shows. The region's technological prowess, fueled by innovation in animation software and visual effects, further solidifies the position. 

Apart from this, the strong demand for 3D animation across various sectors, coupled with robust infrastructure and investments, cements North America's status as the primary hub for 3D animation production and innovation. For instance, in September 2023, Adobe introduced AI and 3D functionalities in Adobe Premiere Pro and Adobe After Effects, alongside improved storage capabilities in Frame.io. These AI-powered tools streamline tedious tasks, allowing video editors and motion designers to bring their creative ideas to life more efficiently.

Market Players Outlook

global 3d animation market players outlook

*Note: Major Players Sorted in No Particular Order.

The major companies serving the global 3D Animation market include Adobe, Autodesk, Disney, TOEI Animation, Zco Corp., and others. The market players are increasingly focusing on business expansion and product development by applying strategies such as collaborations, mergers, and acquisitions to stay competitive in the market. For instance, in August 2023, Pixar (The Walt Disney Company), Adobe, Apple Inc., Autodesk, Inc., and NVIDIA Corporation, in partnership with the Joint Development Foundation (JDF), a branch of the Linux Foundation, collectively revealed the formation of the Alliance for OpenUSD (AOUSD). This venture seeks to standardize the 3D landscape and elevate the functionalities of Open Universal Scene Description (OpenUSD).

The Report Covers

  • Market value data analysis of 2023 and forecast to 2031.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global 3D Animation market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

1. Report Summary

Current Industry Analysis and Growth Potential Outlook

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Region

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Competitive Landscape

3.1. Key Company Analysis

3.2. Adobe

3.2.1. Overview

3.2.2. Financial Analysis 

3.2.3. SWOT Analysis

3.2.4. Recent Developments

3.3. Autodesk

3.3.1. Overview

3.3.2. Financial Analysis 

3.3.3. SWOT Analysis

3.3.4. Recent Developments

3.4. Disney

3.4.1. Overview

3.4.2. Financial Analysis 

3.4.3. SWOT Analysis

3.4.4. Recent Developments

3.5. Key Strategy Analysis

4. Market Segmentation

4.1. Global 3D Animation Market by Component

4.1.1. Hardware

4.1.2. Software

4.1.3. Services 

4.2. Global 3D Animation Market by Technology

4.2.1. 3D Modeling

4.2.2. Motion Graphics

4.2.3. 3D Rendering

4.2.4. Visual Effects 

4.3. Global 3D Animation Market by End-Use

4.3.1. Entertainment & Gaming

4.3.2. Education & Academics

4.3.3. Healthcare

4.3.4. Architecture & Construction

4.3.5. Manufacturing

4.3.6. Education & Academics

4.3.7. Government & Defense

4.3.8. Aerospace

4.3.9. Advertising and Marketing 

5. Regional Analysis

5.1. North America

5.1.1. United States

5.1.2. Canada

5.2. Europe

5.2.1. UK

5.2.2. Germany

5.2.3. Italy

5.2.4. Spain

5.2.5. France

5.2.6. Rest of Europe 

5.3. Asia-Pacific

5.3.1. China

5.3.2. India

5.3.3. Japan

5.3.4. South Korea

5.3.5. Rest of Asia-Pacific 

5.4. Rest of the World

6. Company Profiles 

6.1. Aardman

6.2. Animal Logic

6.3. Blender Foundation

6.4. Corel Corp.

6.5. Corus Entertainment Inc.

6.6. DeepMotion

6.7. Digital Domain

6.8. DreamWorks Animation

6.9. Framestore Ltd.

6.10. Maxon Computer GmbH

6.11. NBCUniversal

6.12. NVIDIA Corp.

6.13. Pixar

6.14. Reel FX

6.15. SideFX

6.16. Spaceblock

6.17. Studio Ghibli

6.18. The Foundry Visionmongers Ltd.

6.19. The Third Floor

6.20. Toei Animation

6.21. Toon Boom

6.22. Trimble Navigation Ltd.

6.23. Vizrt

6.24. Weta Digital

6.25. Zco Corp.

1. GLOBAL 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)

2. GLOBAL HARDWARE 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

3. GLOBAL SOFTWARE  3D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

4. GLOBAL SERVICES 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

5. GLOBAL 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)

6. GLOBAL 3D MODELING 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

7. GLOBAL MOTION GRAPHICS 3D ANIMATION FOR MATERIAL DRIVEN MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

8. GLOBAL 3D RENDERING 3D ANIMATION FOR MATERIAL DRIVEN MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

9. GLOBAL VISUAL EFFECTS 3D ANIMATION FOR MATERIAL DRIVEN MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

10. GLOBAL 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY END-USE, 2023-2031 ($ MILLION)

11. GLOBAL 3D ANIMATION MARKET FOR ENTERTAINMENT & GAMING RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

12. GLOBAL 3D ANIMATION MARKET FOR EDUCATION & ACADEMICS RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

13. GLOBAL 3D ANIMATION MARKET FOR HEALTHCARE RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

14. GLOBAL 3D ANIMATION MARKET FOR ARCHITECTURE & CONSTRUCTION RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

15. GLOBAL 3D ANIMATION MARKET FOR MANUFACTURING RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

16. GLOBAL 3D ANIMATION MARKET FOR EDUCATION & ACADEMICS RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

17. GLOBAL 3D ANIMATION MARKET FOR GOVERNMENT & DEFENSE RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

18. GLOBAL 3D ANIMATION MARKET FOR AEROSPACE RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

19. GLOBAL 3D ANIMATION MARKET FOR ADVERTISING AND MARKETING RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

20. GLOBAL 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

21. NORTH AMERICAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)

22. NORTH AMERICAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)

23. NORTH AMERICAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)

24. NORTH AMERICAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY END-USE, 2023-2031 ($ MILLION)

25. EUROPEAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)

26. EUROPEAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)

27. EUROPEAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)

28. EUROPEAN 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY END-USE, 2023-2031 ($ MILLION)

29. ASIA-PACIFIC 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)

30. ASIA-PACIFIC 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)

31. ASIA-PACIFIC 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)

32. ASIA-PACIFIC 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY END-USE, 2023-2031 ($ MILLION)

33. REST OF THE WORLD 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

34. REST OF THE WORLD 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2023-2031 ($ MILLION)

35. REST OF THE WORLD 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2023-2031 ($ MILLION)

36. REST OF THE WORLD 3D ANIMATION MARKET RESEARCH AND ANALYSIS BY END-USE, 2023-2031 ($ MILLION)

1. GLOBAL 3D ANIMATION MARKET SHARE BY COMPONENT, 2023 VS 2031 (%)

2. GLOBAL HARDWARE 3D ANIMATION MARKET SHARE BY REGION, 2023 VS 2031 (%)

3. GLOBAL SOFTWARE 3D ANIMATION MARKET SHARE BY REGION, 2023 VS 2031 (%)

4. GLOBAL SERVICES 3D ANIMATION MARKET SHARE BY REGION, 2023 VS 2031 (%)

5. GLOBAL 3D ANIMATION MARKET SHARE BY TECHNOLOGY, 2023 VS 2031 (%)

6. GLOBAL 3D MODELING 3D ANIMATION FOR ENERGY DRIVEN MARKET SHARE BY REGION, 2023 VS 2031 (%)

7. GLOBAL MOTION GRAPHICS 3D ANIMATION FOR MATERIAL DRIVEN MARKET SHARE BY REGION, 2023 VS 2031 (%)

8. GLOBAL 3D RENDERING 3D ANIMATION FOR MATERIAL DRIVEN MARKET SHARE BY REGION, 2023 VS 2031 (%)

9. GLOBAL VISUAL EFFECTS 3D ANIMATION FOR MATERIAL DRIVEN MARKET SHARE BY REGION, 2023 VS 2031 (%)

10. GLOBAL 3D ANIMATION MARKET SHARE BY END-USE, 2023 VS 2031 (%)

11. GLOBAL 3D ANIMATION MARKET FOR ENTERTAINMENT AND GAMING SHARE BY REGION, 2023 VS 2031 (%)

12. GLOBAL 3D ANIMATION MARKET FOR EDUCATION & ACADEMICS SHARE BY REGION, 2023 VS 2031 (%)

13. GLOBAL 3D ANIMATION MARKET FOR HEALTHCARE SHARE BY REGION, 2023 VS 2031 (%)

14. GLOBAL 3D ANIMATION MARKET FOR ARCHITECTURE & CONSTRUCTION SHARE BY REGION, 2023 VS 2031 (%)

15. GLOBAL 3D ANIMATION MARKET FOR MANUFACTURING SHARE BY REGION, 2023 VS 2031 (%)

16. GLOBAL 3D ANIMATION MARKET FOR EDUCATION & ACADEMICS SHARE BY REGION, 2023 VS 2031 (%)

17. GLOBAL 3D ANIMATION MARKET FOR GOVERNMENT & DEFENSE SHARE BY REGION, 2023 VS 2031 (%)

18. GLOBAL 3D ANIMATION MARKET FOR AEROSPACE SHARE BY REGION, 2023 VS 2031 (%)

19. GLOBAL 3D ANIMATION MARKET FOR ADVERTISING AND MARKETING SHARE BY REGION, 2023 VS 2031 (%)

20. GLOBAL 3D ANIMATION MARKET SHARE BY REGION, 2023 VS 2031 (%)

21. US 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

22. CANADA 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

23. UK 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

24. FRANCE 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

25. GERMANY 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

26. ITALY 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

27. SPAIN 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

28. REST OF EUROPE 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

29. INDIA 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

30. CHINA 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

31. JAPAN 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

32. SOUTH KOREA 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

33. REST OF ASIA-PACIFIC 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

34. LATIN AMERICA 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)

35. MIDDLE EAST AND AFRICA 3D ANIMATION MARKET SIZE, 2023-2031 ($ MILLION)