3D Projector Market

3D Projector Market Size, Share & Trends Analysis Report by Technology Type (DLP, LCD, and LCoSe), by Brightness (Less Than 2,000 Lumens, 2,000 to 3999 Lumens, 4,000 to 9999 Lumens, 10000 & Above Lumens), by Light Source (Laser, LED, Lamps, and Others), and by Application(Cinema, Education, Corporate, Home Theater and Gaming, Events and Large Venues, and Others) Forecast Period (2022-2028)
    Update Available - Forecast 2024-2030   

Published: Jul 2023 | Report Code: OMR2027136 | Category : Semiconductor Materials and Components | Delivery Format: /

3D projector market is anticipated to grow at a significant CAGR of 5.8% during the forecast period. The rapid increase in the adoption of 3D projector devices in cinema halls is boosting the demand for the market across the globe during the forecast period. Owing to the realistic viewing experience they provide, the demand for 3D projector devices in the film industry is increasing. 3D glasses are generally used for viewing these images or videos. Data stream types in different formats are received and projected on screens by means of 3D projectors. For instance according to Motion Picture Association, data 2021 the number of digital 3D screens across the globe surpassed 126,000 in 2021, an increase of 5% as compared to 2020. They account for 61% of all digital screens globally. A 3D projector is used to map three-dimensional data onto a two-dimensional surface and create an illusion of depth, which makes images/videos appear real.  Further, according to Seiko Epson Corp. in October 2020, their company’s cumulative global sales of its 3LCD projectors reached 30 million units, which was around 28 Million in the previous years. This shows the increasing demand of 3D projector across the globe, hence propelling the market. 

Segmental Outlook 

The global 3D projector market is segmented based on technology type, brightness, light source, and application. Based on technology type, the market is sub-segmented into DLP, LCD, and LCoS. Based on the brightness, the market is sub-segmented into less than 2000 Lumens, 2000 to 3999 Lumens, 4000 to 9999 Lumens, and 10000 & above lumens. Based on the light source, the market is sub-segmented into laser, LED, lamps, and others. Based on the application, the market is sub-segmented into cinema, education, corporate, home theater and gaming, events and large venues, and others. The above mentioned segments can be customized as per the requirements. Among the technology type, the DLP technology is anticipated to hold a prominent market share, while the market for LCD technology is anticipated to witness the fastest growth over the forecast period.

Among the brightness segment, the 4000 to 9999 lumens segment is anticipated to hold a prominent share in the market during the forecast period owing to the growing demand for long-range visibility and clarity of the projection. Projectors in this brightness range are majorly used in events & large venues, where clear visibility from a certain distance is a crucial factor behind choosing a device. Additionally, these devices are also in demand from corporate, hospitality, and IT sectors owing to its improved corner projection, edge blending, and vertical projection that are used to display 3D objects.

Regional Outlooks

The global 3D projector market is further segmented based on geography including North America (the US, and Canada), Europe (Italy, Spain, Germany, France, and Others), Asia-Pacific (India, China, Japan, South Korea, and Others), and the Rest of the World (the Middle East & Africa, and Latin America).  The market can be analyzed for a particular region or country level as per the requirement. Among these, the Asia-Pacific is anticipated to hold a prominent market share during the forecast period, however the North America is anticipate grow at a considerable rate.

Global 3D Projector Market Growth, by Region 2022-2028

Global 3D Projector Market Growth, by Region

The Asia-Pacific Region is expected to hold a Prominent Share in the Global 3D Projector Market

The Asia-Pacific Region is expected to hold a prominent share in the global 3d projector market during the forecast period owing to the booming film industries and the inclination of the Chinese audience toward 3D movies, also several production companies in east Asia are investing in 3D movies and videos, these factors are creating demand for 3D projector in Asia-Pacific region. Many production houses have started releasing 3D based films due to the increasing interest of the audience toward 3D movies which in turn has increased the number of movie screens in the region and interest of viewers in 3D movies drives the 3D projector market in Asia Pacific. According to Motion Picture Association data published in 2021, the Asia-Pacific region witnessed an 8% increase in the number of digital 3D screens. Furthermore, the region continues to have the highest ratio of 3D digital screens to digital screens more than three out of four digital screens in Asia-Pacific are 3D.

Market Players Outlook

The major companies serving the global 3D projector market include Acer Inc., Barco NV, Hitachi Europe Ltd., Optoma Technology, Inc., Seiko Epson Corp. and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers & acquisitions, collaborations, funding, and new product launches, to stay competitive in the market. For instance, in June 2022, Seiko Epson Corp. launched two new products in the dreamio series of 3LCD home projectors: EH-LS12000 and EHTW5825. The EH-LS12000 model delivers 2,700 lumes of brightness with high-contrast laser images, which enables users to experience super-sharp 4K3 big-screen images. The EH-TW5825 model delivers 2,700 lumes of brightness, enabling full HD image projection and targets users who enjoy video distribution services, etc. on large screens.

The Report Covers

  • Market value data analysis of 2021 and forecast to 2028.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global 3D projector market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

1. Report Summary

Current Industry Analysis and Growth Potential Outlook

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Region

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Competitive Landscape

3.1. Key Company Analysis

3.1.1. Acer Inc.

3.1.1.1. Overview

3.1.1.2. Financial Analysis 

3.1.1.3. SWOT Analysis

3.1.1.4. Recent Developments

3.1.2. Barco NV 

3.1.2.1. Overview

3.1.2.2. Financial Analysis 

3.1.2.3. SWOT Analysis

3.1.2.4. Recent Developments

3.1.3. Hitachi Europe Ltd.

3.1.3.1. Overview

3.1.3.2. Financial Analysis 

3.1.3.3. SWOT Analysis

3.1.3.4. Recent Developments

3.1.4. Optoma Technology, Inc.

3.1.4.1. Overview

3.1.4.2. Financial Analysis 

3.1.4.3. SWOT Analysis

3.1.4.4. Recent Developments

3.1.5. Seiko Epson Corp. 

3.1.5.1. Overview

3.1.5.2. Financial Analysis 

3.1.5.3. SWOT Analysis

3.1.5.4. Recent Developments

3.2. Key Strategy Analysis

4. Market Segmentation

4.1. Global 3D Projector Market by Technology Type

4.1.1. DLP

4.1.2. LCD

4.1.3. LCoS

4.2. Global 3D Projector Market by Brightness

4.2.1. Less Than 2,000 Lumens              

4.2.2. 2,000 to 9,999 Lumens 

4.2.3. 10,000 & Above Lumens

4.3. Global 3D Projector Market by Light Source

4.3.1. Laser

4.3.2. LED

4.3.3. Lamps

4.3.4. Others

4.4. Global 3D Projector Market by Application

4.4.1. Cinema

4.4.2. Education           

4.4.3. Corporate          

4.4.4. Home Theater and Gaming         

4.4.5. Events and Large Venues            

4.4.6. Others

5. Regional Analysis

5.1. North America

5.1.1. United States

5.1.2. Canada

5.2. Europe

5.2.1. UK

5.2.2. Germany

5.2.3. Italy

5.2.4. Spain

5.2.5. France

5.2.6. Rest of Europe 

5.3. Asia-Pacific

5.3.1. China

5.3.2. India

5.3.3. Japan

5.3.4. South Korea

5.3.5. Rest of Asia-Pacific 

5.4. Rest of the World

6. Company Profiles 

6.1. BenQ Corp.

6.2. Canon Inc.

6.3. Christie Digital Systems Canada Inc.

6.4. Dell Inc.

6.5. Delta Electronics, Inc.

6.6. Digital Projection Ltd 

6.7. InFocus Corp

6.8. JVCKENWOOD Corp

6.9. Panasonic Holdings Corp

6.10. Sharp NEC Display Solutions of America, Inc.

6.11. Sony Group Corp

6.12. ViewSonic Corp

6.13. Vivitek, INC. 

6.14. Xiaomi Group

1. GLOBAL 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY TYPE, 2021-2028 ($ MILLION)

2. GLOBAL  DLP BASED 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

3. GLOBAL  LCD BASED PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

4. GLOBAL  LCOS BASED 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

5. GLOBAL 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY BRIGHTNESS, 2021-2028 ($ MILLION)

6. GLOBAL LESS THAN 2,000 LUMENS 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

7. GLOBAL  3D PROJECTOR BY BRIGHTNESS 2,000 TO 3,999 LUMENS MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

8. GLOBAL  3D PROJECTOR BY BRIGHTNESS 4,000 TO 9,999 LUMENS MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

9. GLOBAL  3D PROJECTOR BY BRIGHTNESS 10,000 & ABOVE LUMENS MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

10. GLOBAL 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY LIGHT SOURCE, 2021-2028 ($ MILLION)

11. GLOBAL LASER BASED 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

12. GLOBAL LED BASED 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

13. GLOBAL LAMPS BASED 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

14. GLOBAL OTHER LIGHT SOURCE BASED 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

15. GLOBAL 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2021-2028 ($ MILLION)

16. GLOBAL 3D PROJECTOR  FOR CINEMA MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

17. GLOBAL 3D PROJECTOR FOR EDUCATION MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

18. GLOBAL 3D PROJECTOR FOR CORPORATE MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

19. GLOBAL 3D PROJECTOR FOR HOME THEATER AND GAMING MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

20. GLOBAL 3D PROJECTOR FOR EVENTS AND LARGE VENUES MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

21. GLOBAL 3D PROJECTOR FOR OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

22. GLOBAL 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY REGION, 2021-2028 ($ MILLION)

23. NORTH AMERICAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)

24. NORTH AMERICAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY TYPE, 2021-2028 ($ MILLION)

25. NORTH AMERICAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY BRIGHTNESS, 2021-2028 ($ MILLION)

26. NORTH AMERICAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY LIGHT SOURCE, 2021-2028 ($ MILLION)

27. NORTH AMERICAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2021-2028 ($ MILLION)

28. EUROPEAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)

29. EUROPEAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY TYPE, 2021-2028 ($ MILLION)

30. EUROPEAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY BRIGHTNESS, 2021-2028 ($ MILLION)

31. EUROPEAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY LIGHT SOURCE, 2021-2028 ($ MILLION)

32. EUROPEAN 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2021-2028 ($ MILLION)

33. ASIA-PACIFIC 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)

34. ASIA-PACIFIC 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY TYPE, 2021-2028 ($ MILLION)

35. ASIA-PACIFIC 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY BRIGHTNESS, 2021-2028 ($ MILLION)

36. ASIA-PACIFIC 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY LIGHT SOURCE, 2021-2028 ($ MILLION)

37. ASIA-PACIFIC 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2021-2028 ($ MILLION)

38. REST OF THE WORLD 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2021-2028 ($ MILLION)

39. REST OF THE WORLD 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY TYPE, 2021-2028 ($ MILLION)

40. REST OF THE WORLD 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY BRIGHTNESS, 2021-2028 ($ MILLION)

41. REST OF THE WORLD 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY LIGHT SOURCE, 2021-2028 ($ MILLION)

42. REST OF THE WORLD 3D PROJECTOR MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2021-2028 ($ MILLION)

1. GLOBAL 3D PROJECTOR MARKET SHARE BY TECHNOLOGY TYPE, 2021 VS 2028 (%)

2. GLOBAL DLP BASED 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

3. GLOBAL LCD BASED 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

4. GLOBAL LCOS BASED 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

5. GLOBAL 3D PROJECTOR MARKET SHARE BY BRIGHTNESS, 2021 VS 2028 (%)

6. GLOBAL 3D PROJECTOR BY BRIGHTNESS LESS THAN 2,000 LUMENS MARKET SHARE BY REGION, 2021 VS 2028 (%)

7. GLOBAL 3D PROJECTOR BY BRIGHTNESS 2,000 TO 3,999 LUMENS MARKET SHARE BY REGION, 2021 VS 2028 (%)

8. GLOBAL 3D PROJECTOR BY 4,000 TO 9,999 LUMENS MARKET SHARE BY REGION, 2021 VS 2028 (%)

9. GLOBAL 3D PROJECTOR BY 10,000 & ABOVE LUMENS MARKET SHARE BY REGION, 2021 VS 2028 (%)

10. GLOBAL 3D PROJECTOR MARKET SHARE BY LIGHT SOURCE, 2021 VS 2028 (%)

11. GLOBAL LASER BASED 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

12. GLOBAL LED BASED 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

13. GLOBAL LAMPS BASED 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

14. GLOBAL OTHER LIGHT SOURCES BASED 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

15. GLOBAL 3D PROJECTOR MARKET SHARE BY APPLICATION, 2021 VS 2028 (%)

16. GLOBAL 3D PROJECTOR FOR CINEMA MARKET SHARE BY REGION, 2021 VS 2028 (%)

17. GLOBAL 3D PROJECTOR FOR EDUCATION MARKET SHARE BY REGION, 2021 VS 2028 (%)

18. GLOBAL 3D PROJECTOR FOR CORPORATE MARKET SHARE BY REGION, 2021 VS 2028 (%)

19. GLOBAL 3D PROJECTOR FOR HOME THEATER AND GAMING MARKET SHARE BY REGION, 2021 VS 2028 (%)

20. GLOBAL 3D PROJECTOR FOR EVENTS AND LARGE VENEUES MARKET SHARE BY REGION, 2021 VS 2028 (%)

21. GLOBAL 3D PROJECTOR FOR OTHER APPLICATIONS MARKET SHARE BY REGION, 2021 VS 2028 (%)

22. GLOBAL 3D PROJECTOR MARKET SHARE BY REGION, 2021 VS 2028 (%)

23. US 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

24. CANADA 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

25. UK 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

26. FRANCE 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

27. GERMANY 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

28. ITALY 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

29. SPAIN 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

30. REST OF EUROPE 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

31. INDIA 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

32. CHINA 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

33. JAPAN 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

34. SOUTH KOREA 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

35. REST OF ASIA-PACIFIC 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)

36. REST OF THE WORLD 3D PROJECTOR MARKET SIZE, 2021-2028 ($ MILLION)