China virtual reality market is growing at a CAGR of around 34.2% during the forecast period. The investment on R&D has remarked a substantial growth over the past two decades. According to the Bruegel, the China is considered as the second-largest performer, in relations of R&D spending, and accounts for around 20% of total R&D expenditure across the globe. Moreover, the rate of R&D investment is expected to grow at a fast pace and exceeding the U.S. and the EU. China is one of the countries which is significantly pushing the development of VR technology at a state level. The technology is becoming cheaper and accessible with the coming years, and majority of the companies such as Facebook and Google have invested billions of dollars into VR technology.
Visit for Global Virtual Reality (VR) Market Report at: https://www.omrglobal.com/industry-reports/virtual-reality-market
The technology has already been used in disparate fields in China, which includes architecture, engineering, healthcare, real estate, and retail. The VR has a potential of replacing all screens of lives and increase efficacy rate of all industries in the near future, which leads to the growth of the China virtual reality market. The China’s State Council has announced plans to invest $22 billion in expanding broadband network infrastructure in rural areas of the country by 2020. This investment focuses on providing improved internet services to approximately 30 million households in the country which including about 50,000 villages. With the increased investments by the government as well as organizations leads to the growth of the China virtual reality market during the forecast period.
Furthermore, VR Technology Holdings Ltd., a company in Greater China focuses in delivering smart wearable devices, SDK, virtual reality (VR) devices, and VR content delivery platform. The company has been developing VR technology from over 16 years and is the pioneer in offering innovative VR and AR solutions in the China. Moreover, the company has developed over 200 VR and AR cases and has contributed in over 270 patents in the VR industry by March 2018, which directly contributes to the growth of the China virtual reality market.
Research Methodology
The market study of the China virtual reality market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior and macro-economic factors. Numbers extracted from Secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings authenticity to our reports.
Secondary Sources Include
The report is intended for virtual reality software and service providers, VR devices manufacturers, and other related companies for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, intended quality of the service preferred by consumers. The report will serve as a source for a 360-degree analysis of the market thoroughly integrating different models.
Market Segmentation
The Report Covers
1. Report Summary
1.1. Research Methods and Tools
1.2. Market Breakdown
1.2.1. By Segments
2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Rules & Regulations
3. Competitive Landscape
3.1. Company Share Analysis
3.2. Key Strategy Analysis
3.3. Key Company Analysis
3.3.1. Overview
3.3.2. Financial Analysis
3.3.3. SWOT Analysis
3.3.4. Recent Developments
4. Market Determinants
4.1. Motivators
4.2. Restraints
4.3. Opportunities
5. Market Segmentation
5.1. China Virtual Reality Market by Component
5.1.1. Hardware
5.1.2. Software
5.2. China Virtual Reality Market by System
5.2.1. Non-immersive VR
5.2.2. Semi-immersive VR
5.2.3. Fully-immersive VR
5.3. China Virtual Reality Market by Application
5.3.1. Entertainment
5.3.2. Gaming
5.3.3. Tourism
5.3.4. Training & Education
5.3.5. Others (Live Events and Real Estate)
6. Company Profiles
6.1. Apple Inc.
6.2. HTC Corp.
6.3. Guangzhou Ifun Park Technology Co. Ltd.
6.4. Microsoft Corp.
6.5. Nvidia Corp.
6.6. Samsung Electronics Co. Ltd.
6.7. Sony Corp.
6.8. VR Technology Holdings Ltd.
6.9. Zeiss international
1. CHINA VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2018-2025 ($ MILLION)
2. CHINA VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY SYSTEM, 2018-2025 ($ MILLION)
3. CHINA VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
1. CHINA VIRTUAL REALITY MARKET SHARE BY COMPONENT, 2018 VS 2025 (%)
2. CHINA VIRTUAL REALITY MARKET SHARE BY SYSTEM, 2018 VS 2025 (%)
3. CHINA VIRTUAL REALITY MARKET SHARE BY APPLICATION, 2018 VS 2025 (%)