The film industry is vulnerable due to the pandemic as both the production and the consumption of its output require numerous people together in small spaces. The global entertainment industry includes various entertainment venues such as online video streaming, amusement parks, theatrical productions, sports, live events, and trade shows. The primary factors for the growth of the entertainment industry before the COVID-19 pandemic include the increased adoption of online video streaming especially Netflix, Amazon Prime, among others. The rise in the multiplex chain and their expansion in semi-urban areas along with the rising number of Chinese investors in Hollywood were also the growth-enhancing factors of the entertainment industry before the pandemic. However, the key factors that affect the entertainment industry after the COVID-19 pandemic include the shutdowns of the theatrical product, cinema theatres among others.
Global Entertainment industry report is segmented based on online video streaming, amusement parks, theatrical productions, sports, live events, and trade shows. The outbreak of COVID-19 had a dual impact on these segments as all the upcoming events have been canceled or delayed, due to which most of the companies experienced losses. While the online video streaming segment is witnessing a significant hike. Video streaming companies are coming up with new solutions when people are residing more at their homes. For instance, Netflix launched a Google Chrome browser extension named Netflix Party which allows the users to access the video in groups and watch them together.
The novel COVID-19 has impacted the entertainment industry in most of the regions including North America, Europe, Asia-Pacific, and the Rest of the World. Asia-Pacific and Europe are the largely impacted regions across the globe. This is attributed to most of the cases recorded in theses regions especially in the countries including Italy, Spain, France, and Germany in Europe and China in Asia-Pacific. The Chinese government has shut all the cinema theatres and amusement parks in order to stop the COVID-19 spread among peoples. Further, since February 2020, the occurrence of the disease has raised in the European region especially in countries such as Italy. In order to support the public, the Italian government has launched various campaigns to help people cope with COVID-19 lockdown. For instance, the government website encourages companies to offer free online services and e-learning, and data & publications are made free.
Due to the outbreak of the pandemic corona virus, these companies are largely affected. The prominent players operating in the global entertainment industry and get affected due to pandemic include Warner Bros, Sony Pictures Motion Picture Group, Walt Disney Studios, Universal Pictures, 20th Century Fox, Paramount Pictures, China Film Group Corp., Netflix Inc., Hulu LLC, and Apple Inc., among others. Several Hollywood productions are affected due to the outbreak, and productions shooting in any of the outbreak zones especially China, the US, Italy, and South Korea have been restricted to alter schedules, shift locations, or shut down entirely. For instance, Walt Disney canceled its European press launch in London.
Research Methodology
OMR global recently published a report addressing the impact of COVID-19 on the global entertainment industry. The study is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data. Different approaches have been worked on to derive the market value and market growth rate. In the report, the analysis of the country is provided by analyzing various regional players, laws and policies, consumer behavior and macro-economic factors. The report includes analysis of different regions and countries and the effect of COVID-19 on the entertainment industry of each respective region. Besides, an expected recovery timeline of the industry will also be included with the best- and worst-case scenario which will aid clients to take their future steps in the decision-making process.
Sources Include
The report provides an in-depth analysis on market size, intended quality of the service preferred by consumers. The report will serve as a source for 360-degree analysis of the market thoroughly integrating different models.
The Report Covers
1. Report Summary
1.1. Research Methods and Tools
2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Government support/bailout packages for the Entertainment industry
2.4. Supply & Demand Analysis
3. Industry Overview
3.1. Historical market growth estimation in Entertainment industry excluding COVID-19 pandemic effect
3.2. Deviations in the Entertainment industry growth rate due to COVID-19 pandemic
4. Verticals Affected Most
4.1. Online Video Streaming
4.2. Amusement Parks
4.3. Theatrical Productions
4.4. Sports
4.5. Live Events and Trade Shows
5. Impact of COVID-19 on major economies
5.1. North America
5.1.1. United States
5.1.2. Canada
5.2. Europe
5.2.1. UK
5.2.2. Germany
5.2.3. Italy
5.2.4. Spain
5.2.5. France
5.2.6. Rest of Europe
5.3. Asia-Pacific
5.3.1. China
5.3.2. Japan
5.3.3. India
5.3.4. Rest of Asia-Pacific
5.4. Rest of the World
6. Company Profiles
6.1. Amazon Web Services, Inc.
6.2. Apple Inc.
6.3. AT&T Inc.
6.4. Cinemark Holdings, Inc.
6.5. Cineplex Inc.
6.6. Cineworld Group plc
6.7. Comcast Corp.
6.8. Google LLC
6.9. Microsoft Corp.
6.10. Netflix Inc.
6.11. Sony Corp.
6.12. The Walt Disney Co.
6.13. ViacomCBS Inc.
1. GLOBAL ONLINE VIDEO STREAMING RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
2. GLOBAL AMUSEMENT PARKS RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
3. GLOBAL THEATRICAL PRODUCTIONS RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
4. GLOBAL SPORTS RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
5. GLOBAL LIVE EVENTS AND TRADE SHOWS RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
6. NORTH AMERICA ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
7. US ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
8. CANADA ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
9. EUROPE ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
10. UK ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
11. GERMANY ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
12. FRANCE ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
13. SPAIN ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
14. ITALY ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
15. REST OF EUROPE ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
16. ASIA PACIFIC ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
17. CHINA ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
18. JAPAN ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
19. INDIA ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
20. REST OF ASIA PACIFIC ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
21. REST OF WORLD ENTERTAINMENT INDUSTRY RESEARCH AND ANALYSIS 2018-2025 ($ MILLION)
1. Global Entertainment industry trend pre and post COVID-19, 2018-2025 (%)
2. North America Entertainment industry trend pre and post COVID-19, 2018-2025 (%)
3. Europe Entertainment industry trend pre and post COVID-19, 2018-2025 (%)
4. Asia Pacific Entertainment industry trend pre and post COVID-19, 2018-2025 (%)
5. Rest of World Entertainment industry trend pre and post COVID-19, 2018-2025 (%)