The global gaming accessories market is projected to grow at a significant CAGR during the forecast period. Increased adoption of smartphones & tablets, rapidly evolving technologies such as virtual reality and AI are propelling the market growth across the globe. Further, the growth in e-sports also encourages the demand for the gaming accessories market, as it upsurges the demand for advanced gaming keyboards and gamepads and other gaming accessories. Additionally, the outbreak of the lethal virus has forced the peoples to stay at home, the overall gaming and online gaming usage has raised in comparison with the historical times. The gaming accessories industry also booms as consumers ramp up gaming to kill time.
Increased smartphone and internet penetration have resulted in increased adoption of online gaming services across the globe. For instance, as per the Office of Communications (Ofcom), 78% of UK adults own a smartphone, increased from 27% in 2011, which, in turn, is contributing to increasing adoption of mobile gaming in the country, and thereby, it contributes to the market growth as the players use additional accessories to enhance the gaming experience. However, the outbreak has disrupted the supply chain which may challenge the market growth.
Segmental Outlook
The global gaming accessories market is segmented on the basis of device type and product type. Based on the device type, the market is segmented into desktop & laptop, gaming consoles, and smartphones & tablets. Gaming consoles is estimated to exhibit considerable growth during the forecast period. Based on the product type, the market is segmented into gamepads, gaming keyboards, gaming mice, web cameras, joysticks, gaming headsets, virtual reality devices, and others.
Global Gaming accessories Market by Product Type, 2019 (%)
Virtual Reality Devices Segment Holds Significant Market Share
Amongst the product type segment of the market, the virtual reality segment is projected to hold a significant share in the market. The segmental share of the market is attributed to the enhanced features of the technology. In addition, it has improved the performance of 3D multimedia. Increasing adoption of virtual reality technology in the gaming sector is successfully implementing positive impacts on market growth. Moreover, increasing smartphone consumer base & the introduction of various applications on the smartphone is considerably driving the market growth. Technological advancement in virtual reality technology along with its utilization in extreme training further augments the growth of the market.
Regional Outlook
The global gaming accessories market is geographically segmented into North America, Europe, Asia-Pacific, and the Rest of the World. North America region is estimated to hold a significant share in the market. The growth of the region is backed by several factors including a well-developed information communication technology (ICT) that employs the adoption of a larger number of connected devices for gaming. Additionally, according to the University of California, the US has the most numbers of active gamers, which in turn, contributes to the market growth during the forecast period.
Global Gaming Accessories Market by Region, 2019 (%)
Further, Asia Pacific is projected to exhibit the fastest growth in the global gaming accessories market over the forecast period. This is mainly due to the presence of a large mobile devices and gaming market in China and the large consumer base in the region is expected to propel the growth of the overall market in the near future.
Market Players Outlook
Some of the prominent players operating in the global gaming accessories market include Dell Inc., Google LLC, HP Inc., Logitech International SA, Nintendo Co., Ltd., Kingston Technology Co., Nvidia Corp., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sony Corp., and others. These are the key companies adopting several organic and inorganic growth strategies such as product launches & developments, partnerships, agreements, and acquisitions to strengthen their product portfolios and maintain a competitive position in the global gaming accessories market.
In April 2020, Kingston Technology Co.’s gaming division HyperX launched two novel headsets in named HyperX Cloud Stinger Core Wireless + 7.1 and HyperX Cloud Stinger Core + 7.1 Gaming Headset in its HyperX Cloud Stinger family.
In June 2019, a Germany based PC peripherals manufacturer Roccat was acquired by Turtle Beach for $15.6 million. With this acquisition, the company seeks the next phase expansion of the company into the $2.9 billion markets for PC gaming headsets, mice, and keyboards.
The Report Covers
1. Report Summary
1.1. Research Methods and Tools
1.2. Market Breakdown
1.2.1. By Segments
1.2.2. By Geography
2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Rules & Regulations
3. Competitive Landscape
3.1. Key Strategy Analysis
3.2. Key Company Analysis
3.2.1. Overview
3.2.2. Financial Analysis
3.2.3. SWOT Analysis
3.2.4. Recent Developments
4. Market Determinants
4.1. Motivators
4.2. Restraints/Challenges
4.3. Opportunities
5. Market Segmentation
5.1. Global Gaming Accessories Market by Device Type
5.1.1. Desktop & Laptop
5.1.2. Gaming Consoles
5.1.3. Smartphones & Tablets
5.2. Global Gaming Accessories Market by Products Type
5.2.1. Gamepads
5.2.2. Gaming Keyboards
5.2.3. Gaming Mice
5.2.4. Web Camera
5.2.5. Joysticks
5.2.6. Gaming Headsets
5.2.7. Virtual Reality Devices
5.2.8. Others
6. Regional Analysis
6.1. North America
6.1.1. United States
6.1.2. Canada
6.2. Europe
6.2.1. UK
6.2.2. Germany
6.2.3. Italy
6.2.4. Spain
6.2.5. France
6.2.6. Rest of Europe
6.3. Asia-Pacific
6.3.1. China
6.3.2. India
6.3.3. Japan
6.3.4. Rest of Asia-Pacific
6.4. Rest of the World
7. Company Profiles
7.1. Acer Inc.
7.2. Anker Technology (UK) Ltd.
7.3. AsusTek Computer Inc.
7.4. Corsair Components, Inc.
7.5. Dell Inc.
7.6. Eastern Times Technology Co. Ltd.
7.7. Google LLC
7.8. HP Development Company, L.P.
7.9. Kingston Technology Corp.
7.10. Logitech International SA
7.11. Mad Catz Global Ltd.
7.12. Nintendo Co., Ltd.
7.13. Nvidia Corp.
7.14. Oculus VR, LLC (Facebook Technologies, LLC)
7.15. Razer Inc.
7.16. SADES Technological Corp.
7.17. Sennheiser electronic GmbH & Co. KG
7.18. Sony Corp.
7.19. Turtle Beach Corp.
7.20. Xiaomi Corp.
1. GLOBAL GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
2. GLOBAL GAMING DESKTOP & LAPTOP MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
3. GLOBAL GAMING CONSOLES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
4. GLOBAL GAMING SMARTPHONES & TABLETS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
5. GLOBAL GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
6. GLOBAL GAMEPADS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
7. GLOBAL GAMING KEYBOARDS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
8. GLOBAL GAMING MICE MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
9. GLOBAL GAMING WEB CAMERA MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
10. GLOBAL JOYSTICKS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
11. GLOBAL GAMING HEADSETS MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
12. GLOBAL GAMING VIRTUAL REALITY DEVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
13. GLOBAL OTHER GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
14. GLOBAL GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2019-2026 ($ MILLION)
15. NORTH AMERICAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
16. NORTH AMERICAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
17. NORTH AMERICAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
18. EUROPEAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
19. EUROPEAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
20. EUROPEAN GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
21. ASIA-PACIFIC GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
22. ASIA-PACIFIC GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
23. ASIA-PACIFIC GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
24. REST OF THE WORLD GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)
25. REST OF THE WORLD GAMING ACCESSORIES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
1. GLOBAL GAMING ACCESSORIES MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)
2. GLOBAL GAMING ACCESSORIES MARKET SHARE BY PRODUCT TYPE, 2019 VS 2026 (%)
3. GLOBAL GAMING ACCESSORIES MARKET SHARE BY GEOGRAPHY, 2019 VS 2026 (%)
4. US GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
5. CANADA GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
6. UK GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
7. FRANCE GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
8. GERMANY GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
9. ITALY GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
10. SPAIN GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
11. ROE GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
12. INDIA GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
13. CHINA GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
14. JAPAN GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
15. REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)
16. REST OF THE WORLD GAMING ACCESSORIES MARKET SIZE, 2019-2026 ($ MILLION)