The home entertainment devices market is projected to grow at a CAGR of around 7% during the forecast period (2020-2026). Home entertainment devices include an extensive range of consumer electronics including gaming consoles, television sets, home theatre, audio equipment, and recorders, among others. Increased consumer spending on entertainment products and growing disposable incomes have ensued demand for home entertainment devices. Further, the rise in digitalization trends in electronic goods and the increasing tech-savvy population have led to the growth of the global home entertainment devices market.
The rapid rise of e-commerce has also played a pivotal role in the rise of the market with most of the companies offering products on e-commerce platforms. The convenience with which consumers can access everything and order anything from e-retailing has certainly given the home entertainment devices industry a significant boost. With the outbreak of COVID-19, most of the individuals are spending their time at home only, which has caused an increase in the demand for home entertainment devices. Increasing adoption of OTT (Over-the-Top) media services such as Netflix, Prime Video, HotStar, and more have caused more individuals to purchase home entertainment devices to enhance their viewing experience.
Segmental Outlook
The global home entertainment devices market is segmented on the basis of product and distribution channels. Based on the product type, the market is segmented into audio devices, video devices, and gaming consoles. The video devices segment is expected to hold a significant market share in 2019 registering a rapid growth rate during the forecast period. However, video games are growing mainstream as gamers find pleasure and functional utility in gaming. With increased access, not only the teenagers are gaming to connect socially, but adults are getting indulged as well. With a huge number of product launches and a large number to choose from including PlayStation, Xbox, and Nintendo, among more, gaming consoles are gaining significant traction. Based on the distribution channel, the home entertainment devices market is bifurcated into in-store and online.
Online Platforms Expected to Witness Strong Growth Rate
The offline distribution channels remain the primary source of sales, however, the online platform has been witnessing record-breaking growth in the last few years. With e-commerce space offering several advantages such as extensive availability and convenient return policies, more and more customers are inclined towards online platforms. Online shopping not only saves time but is more convenient in general as it allows consumers to compare the products and avail significant deals and discounts.
Global Home Entertainment Devices Market by Distribution Channel, 2019 (%)
Regional Outlook
The global home entertainment devices market is further segmented on the basis of geography including North America, Europe, Asia-Pacific, and Rest of the World. The Asia-Pacific region is anticipated to be leading the market share in terms of value and expected to stay on top during the forecast period. Rising penetration of the internet in developing nations and increasing spending power of consumers have led to tremendous growth in the market in the region. India is expected to record the fastest growth rate and China is expected to lead the market share during the forecast period. North America is estimated to be following the Asia Pacific with the second largest value share. The presence of electronic goods giants such as Apple Inc. and Microsoft Corporation, among more makes it easier for the domestic population to get the devices.
Global Home Entertainment Devices Market Growth, by Region 2020-2026
Market Players Outlook
The key players of the home entertainment devices market include Apple Inc., LG Electronics, Inc., Panasonic Corp., Samsung Electronics Co. Ltd., and Sony Corp., among other. The companies have adopted comprehensive strategies including acquisitions, collaborations, and product launches. For instance, in 2019, Samsung has collaborated with Apple in order to add Apple TV app in all of its 2019 Samsung Smart TVs and select 2018 TV models, as well as offering support for AirPlay 2 in more than 100 countries. Besides, due to the rapid increase in the volume of transactions through electronic commerce, more and more companies are entering and offering their products through e-retail space. E-commerce is expected to change entertainment industry structures in a fundamental way.
The Report Covers
1. Report Summary
1.1. Research Methods and Tools
1.2. Market Breakdown
1.2.1. By Segments
1.2.2. By Geography
2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Rules & Regulations
3. Competitive Landscape
3.1. Company Share Analysis
3.2. Key Strategy Analysis
3.3. Key Company Analysis
3.3.1. Apple, Inc.
3.3.1.1. Overview
3.3.1.2. Financial Analysis
3.3.1.3. SWOT Analysis
3.3.1.4. Recent Developments
3.3.2. LG Electronics, Inc.
3.3.2.1. Overview
3.3.2.2. Financial Analysis
3.3.2.3. SWOT Analysis
3.3.2.4. Recent Developments
3.3.3. Panasonic Corp.
3.3.3.1. Overview
3.3.3.2. Financial Analysis
3.3.3.3. SWOT Analysis
3.3.3.4. Recent Developments
3.3.4. Samsung Electronics Co., Ltd.
3.3.4.1. Overview
3.3.4.2. Financial Analysis
3.3.4.3. SWOT Analysis
3.3.4.4. Recent Developments
3.3.5. Sony Corp.
3.3.5.1. Overview
3.3.5.2. Financial Analysis
3.3.5.3. SWOT Analysis
3.3.5.4. Recent Developments
4. Market Determinants
4.1 Motivators
4.2 Restraints
4.1. Opportunities
5. Market Segmentation
5.1. Global Home Entertainment Devices Market by Product Type
5.1.1. Audio Devices
5.1.2. Video Devices
5.1.3. Gaming Consoles
5.2. Global Home Entertainment Devices Market by Distribution Channel
5.2.1. In-Store
5.2.2. Online
6. Regional Analysis
6.1. North America
6.1.1. US
6.1.2. Canada
6.2. Europe
6.2.1. UK
6.2.2. Germany
6.2.3. Italy
6.2.4. Spain
6.2.5. France
6.2.6. Rest of Europe
6.3. Asia-Pacific
6.3.1. China
6.3.2. India
6.3.3. Japan
6.3.4. Rest of Asia-Pacific
6.4. Rest of the World
7. Company Profiles
7.1. Amazon, Inc.
7.2. Apple, Inc.
7.3. Ayre Electronics, Inc.
7.4. BENQ Corp.
7.5. Bose Corp.
7.6. Haier Inc.
7.7. Harman International Industries, Inc.
7.8. Koninklijke Philips N.V.
7.9. LG Electronics, Inc.
7.10. Logitech International S.A.
7.11. Microsoft Corp.
7.12. Mitsubishi Electric Corp.
7.13. NEEO AG
7.14. Panasonic Corp.
7.15. Samsung Electronics Co., Ltd.
7.16. Savant Systems, Inc.
7.17. Sennheiser electronic GmbH & Co. KG
7.18. Sonos, Inc.
7.19. Sony Corp.
7.20. TCL Corp.
1. GLOBAL HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
2. GLOBAL AUDIO DEVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
3. GLOBAL VIDEO DEVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
4. GLOBAL GAMING CONSOLES TYPES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
5. GLOBAL HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNEL, 2019-2026 ($ MILLION)
6. GLOBAL IN-STORE MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
7. GLOBAL ONLINE MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)
8. NORTH AMERICAN HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
9. NORTH AMERICAN HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
10. NORTH AMERICAN HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNEL, 2019-2026 ($ MILLION)
11. EUROPEAN HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
12. EUROPEAN HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
13. EUROPEAN HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNEL, 2019-2026 ($ MILLION)
14. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)
15. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
16. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNEL, 2019-2026 ($ MILLION)
17. REST OF THE WORLD HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY PRODUCT TYPE, 2019-2026 ($ MILLION)
18. REST OF THE WORLD HOME ENTERTAINMENT DEVICES MARKET RESEARCH AND ANALYSIS BY DISTRIBUTION CHANNEL, 2019-2026 ($ MILLION)
1. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SHARE BY PRODUCT TYPE, 2019 VS 2026 (%)
2. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SHARE BY DISTRIBUTION CHANNEL, 2019 VS 2026 (%)
3. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SHARE BY GEOGRAPHY, 2019 VS 2026 (%)
4. THE US HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
5. CANADA HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
6. UK HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
7. FRANCE HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
8. GERMANY HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
9. ITALY HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
10. SPAIN HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
11. ROE HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
12. INDIA HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
13. CHINA HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
14. JAPAN HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
15. REST OF ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)
16. REST OF THE WORLD HOME ENTERTAINMENT DEVICES MARKET SIZE, 2019-2026 ($ MILLION)