Markerless Motion Capture Market

Markerless Motion Capture Market Size, Share & Trends Analysis Report by Type (2D markerless motion capture, and 3D markerless motion capture), by Application (Virtual Reality, Video Conferencing, Film & TV, Games, Healthcare, and Others) Forecast Period (2024-2031)

Published: Jun 2024 | Report Code: OMR2028683 | Category : Electronics Parts and Components | Delivery Format: /

Markerless motion capture market is anticipated to grow at a CAGR of 15.1% during the forecast period (2024-2031). Markerless Motion Capture is a technique for capturing human motion without requiring actors to wear suits or markers. It uses multiple cameras to track key points on the person's body and then reconstructs their 3D pose in space. While the core concept is relatively simple, the underlying algorithms involve complex computer vision and machine learning techniques. The widespread adoption of this technology in the entertainment and gaming industry is a key factor driving the global market.

global markerless motion capture market dynamics

Market Dynamics

Technological Advancements 

Advancements in computer vision, machine learning, and artificial intelligence have significantly improved the accuracy and efficiency of markerless motion capture systems. These advancements allow markerless systems to capture complex movements with greater detail and fidelity. For instance, in April 2024, Digital Domain launched Masquerade3, its latest advancement in facial motion-capture systems. Building on Masquerade 2.0, which brought intricacies of human facial dynamics to digital characters, the update’s innovative technology eliminates the need for markers on performers' faces.

Increased Demand from Diverse Industries

Globally, markerless motion capture is finding applications in several industries beyond just entertainment (movies, video games). This includes applications in sports science, healthcare, ergonomics, automotive design, and virtual reality. For instance, in healthcare, markerless motion capture is being used to assess patient movement and gait to develop rehabilitation programs. In February 2024, Move AI launched its new single-camera motion capture app, Move One, offering high-quality, realistic motion data captured from an iPhone. The app, developed by VP of Science Dr. Nikos Zikos, offers 60fps FHD markerless motion capture, portrait and landscape shooting options, and exports in various formats.

Market Segmentation

  • Based on type, the market is segmented into 2D markerless motion capture and 3D markerless motion capture
  • Based on application, the market is segmented into virtual reality, video conferencing, film & TV, games, healthcare, and others (surveillance, and education).

Film & TV Sub-segment to Hold a Considerable Market Share

Motion capture technology offers a realistic, natural motion experience, reducing the need for cumbersome suits and enabling faster setup times for large productions. Therefore, key players are focusing on developing markerless motion capture systems for film & TV applications. For instance, in April 2024 Digital Domain introduced a Markerless MoCap Facial Tracking System, eliminating the need for actors to wear tracking markers during production. This system was previously used in films like Avengers, Infinity War Avengers, and Endgame to save time, and money, and reduce error.

Regional Outlook

Global markerless motion capture market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia-Pacific), and the Rest of the World (the Middle East & Africa, and Latin America). 

Global Markerless Motion Capture Market Growth by Region 2024-2031

global markerless motion capture market growth, by region

North America Holds Major Market Share

The high adoption of these technologies in the gaming industry across the region is a key contributor to the regional market growth. The US is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy. According to the World Economic Forum estimates by 2025, the American gaming industry will reach $42.3 billion while the global gaming industry will possibly reach $270.0 billion. More gaming enthusiasts are inclined towards AR and VR devices to enrich their gaming encounters, enabling them to fully engage with virtual environments and interact with digital characters and elements. Thus, the growing regional gaming industry is likely to drive the regional market growth.

Market Players Outlook

global markerless motion capture market players outlook

The major companies serving the global markerless motion capture market include Intel Corp., Qualisis AB, Phoenix Technologies, Inc., Digital Domain, and  Vicon Motion Systems Ltd. among others. The market players are increasingly focusing on business expansion and product development by applying strategies such as collaborations, mergers and acquisitions to stay competitive in the market. 

The Report Covers

  • Market value data analysis of 2023 and forecast to 2031.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global markerless motion capture market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

1. Report Summary

Current Industry Analysis and Growth Potential Outlook

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Region

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Competitive Landscape

3.1. Key Company Analysis

3.2. Intel Corp.

3.2.1. Overview

3.2.2. Financial Analysis 

3.2.3. SWOT Analysis

3.2.4. Recent Developments

3.3. Phoenix Technologies Ltd. 

3.3.1. Overview

3.3.2. Financial Analysis 

3.3.3. SWOT Analysis

3.3.4. Recent Developments

3.4. Qualisys AB

3.4.1. Overview

3.4.2. Financial Analysis 

3.4.3. SWOT Analysis

3.4.4. Recent Developments

3.5. Key Strategy Analysis

4. Market Segmentation

4.1. Global Markerless Motion Capture Market by Type

4.1.1. 2D markerless motion capture

4.1.2. 3D markerless motion capture

4.2. Global Markerless Motion Capture  Market by Application

4.2.1. Virtual Reality

4.2.2. Video Conferencing

4.2.3. Film & TV

4.2.4. Games

4.2.5. Healthcare

4.2.6. Others (Surveillance, and Education)

5. Regional Analysis

5.1. North America

5.1.1. United States

5.1.2. Canada

5.2. Europe

5.2.1. UK

5.2.2. Germany

5.2.3. Italy

5.2.4. Spain

5.2.5. France

5.2.6. Rest of Europe 

5.3. Asia-Pacific

5.3.1. China

5.3.2. India

5.3.3. Japan

5.3.4. South Korea

5.3.5. Rest of Asia-Pacific 

5.4. Rest of the World

5.4.1. Latin America

5.4.2. Middle East & Africa

6. Company Profiles 

6.1. Captury 

6.2. DeepMotion

6.3. Disguise Group 

6.4. EuMotus 

6.5. Faceware Technologies, Inc. 

6.6. Fashion Innovation Agency

6.7. Hawk-Eye Innovations 

6.8. Innovative Sports Training Inc. 

6.9. iPi Soft LLC. 

6.10. Move Ai Ltd. 

6.11. Radical Motion

6.12. NaturalPoint, Inc.

6.13. ReMoCapp

6.14. Simi Reality Motion Systems

6.15. Theia Markerless, Inc.

6.16. Vicon Motion Systems Ltd.

6.17. Wonder Dynamics

1. GLOBAL MARKERLESS MOTION CAPTURE  MARKET RESEARCH AND ANALYSIS BY TYPE, 2023-2031 ($ MILLION)

2. GLOBAL 2D MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

3. GLOBAL 3D MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

4. GLOBAL MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)

5. GLOBAL MARKERLESS MOTION CAPTURE FOR  VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

6. GLOBAL MARKERLESS MOTION CAPTURE FOR VIDEO CONFERENCING MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

7. GLOBAL MARKERLESS MOTION CAPTURE FOR FILM AND TV MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

8. GLOBAL MARKERLESS MOTION CAPTURE FOR GAMES MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

9. GLOBAL MARKERLESS MOTION CAPTURE FOR HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

10. GLOBAL MARKERLESS MOTION CAPTURE FOR OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

11. GLOBAL MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

12. NORTH AMERICAN MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)

13. NORTH AMERICAN MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY TYPE, 2023-2031 ($ MILLION)

14. NORTH AMERICAN MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)

15. EUROPEAN MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)

16. EUROPEAN MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY TYPE, 2023-2031 ($ MILLION)

17. EUROPEAN MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)

18. ASIA-PACIFIC MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2023-2031 ($ MILLION)

19. ASIA-PACIFIC MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY TYPE, 2023-2031 ($ MILLION)

20. ASIA-PACIFIC MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)

21. REST OF THE WORLD MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY REGION, 2023-2031 ($ MILLION)

22. REST OF THE WORLD MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY TYPE, 2023-2031 ($ MILLION)

23. REST OF THE WORLD MARKERLESS MOTION CAPTURE MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2023-2031 ($ MILLION)

1. GLOBAL MARKERLESS MOTION CAPTURE MARKET SHARE BY TYPE, 2023 VS 2031 (%)

2. GLOBAL 2D MARKERLESS MOTION CAPTURE MARKET SHARE BY REGION, 2023 VS 2031 (%)

3. GLOBAL 3D MARKERLESS MOTION CAPTURE MARKET SHARE BY REGION, 2023 VS 2031 (%)

4. GLOBAL MARKERLESS MOTION CAPTURE MARKET SHARE BY APPLICATION, 2023 VS 2031 (%)

5. GLOBAL MARKERLESS MOTION CAPTURE FOR VIRTUAL REALITY MARKET SHARE BY REGION, 2023 VS 2031 (%)

6. GLOBAL MARKERLESS MOTION CAPTURE FOR VIDEO CONFERENCING MARKET SHARE BY REGION, 2023 VS 2031 (%)

7. GLOBAL MARKERLESS MOTION CAPTURE FOR FILM & TV MARKET SHARE BY REGION, 2023 VS 2031 (%)

8. GLOBAL MARKERLESS MOTION CAPTURE FOR GAMES MARKET SHARE BY REGION, 2023 VS 2031 (%)

9. GLOBAL MARKERLESS MOTION CAPTURE FOR HEALTHCARE MARKET SHARE BY REGION, 2023 VS 2031 (%)

10. GLOBAL MARKERLESS MOTION CAPTURE FOR OTHER APPLICATIONS MARKET SHARE BY REGION, 2023 VS 2031 (%)

11. GLOBAL MARKERLESS MOTION CAPTURE MARKET SHARE BY REGION, 2023 VS 2031 (%)

12. US MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

13. CANADA MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

14. UK MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

15. FRANCE MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

16. GERMANY MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

17. ITALY MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

18. SPAIN MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

19. REST OF EUROPE MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

20. INDIA MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

21. CHINA MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

22. JAPAN MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

23. SOUTH KOREA MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

24. REST OF ASIA-PACIFIC MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

25. LATIN AMERICA MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)

26. MIDDLE EAST AND AFRICA MARKERLESS MOTION CAPTURE MARKET SIZE, 2023-2031 ($ MILLION)