North America Online Gaming Market

North America Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action & Adventure Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
    Update Available - Forecast 2024-2030   

Published: Jul 2022 | Report Code: OMR2023123 | Category : Software & Solutions | Delivery Format: /

The North America online gaming market is anticipated to grow at a CAGR of 8.0% during the forecast period. The growth of the market is influenced by the high penetration of internet services and the availability of smartphones and tablets even among teenagers. Additionally, owing to the high disposable income of the people across the region, the spending on online gaming is significantly high in North America. However, increasing awareness regarding physical and mental health issues caused by excessive gaming habits will challenge the growth of the market across the region. 

The North America online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action & adventure games, racing games, simulation games, strategy games, sports games, and other games. Action games and sports games are expected to hold a major market share in the regional market. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. The computer segment which includes desktop and laptops also generates a significant market share in the region. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services. A large chunk of the market is acquired by paid gaming services in the region. 

The key players of the North America online gaming market include Activision Blizzard, Inc., Electronic Arts Inc., Microsoft Corp., Epic Games, Inc., Nintendo Co., Ltd., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers, and acquisitions, collaborations, and funding, to stay competitive in the market.

Research Methodology

The market study of the North America online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to bring more authenticity to the reports. 

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation

  1. North America Online Gaming Market Research and Analysis by Game Type
  2. North America Online Gaming Market Research and Analysis by Device Type
  3. North America Online Gaming Market Research and Analysis by Revenue Model

The Report Covers

  • Comprehensive research methodology of the North America online gaming industry.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the North America online gaming market.
  • Insights about market determinants which are stimulating the North America online gaming market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Geography

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Market Determinants

3.1. Motivators

3.2. Restraints

3.3. Opportunities

4. Market Segmentation

4.1. North America Online Gaming Market by Game Type

4.1.1. Role-Playing Game (MMORPG & MMOG)

4.1.2. Action & Adventure Games 

4.1.3. Racing Games 

4.1.4. Simulation Games 

4.1.5. Strategy Games 

4.1.6. Sports Games 

4.1.7. Other Games (Card Games)

4.2. North America Online Gaming Market by Device Type

4.2.1. Console

4.2.2. Computer

4.2.3. Mobile Devices

4.2.4. Others (VR)

4.3. North America Online Gaming Market by Revenue Model

4.3.1. Free Gaming Services

4.3.2. Paid Gaming Services

5. Regional Analysis

5.1. US

5.2. Canada

6. Company Profiles

6.1. Activision Blizzard, Inc. 

6.2. Amazon.com Inc. (Luna)

6.3. Apple Inc.

6.4. Bandai Namco Entertainment Inc.

6.5. Electronic Arts Inc.

6.6. Epic Games, Inc.

6.7. Microsoft Corp. (Xbox Game Studios)

6.8. Nintendo Co. Ltd.

6.9. Gameloft SE

6.10. GungHo Online Entertainment Inc.

6.11. Rockstar Games, Inc.

6.12. Square Enix Co., Ltd.

6.13. Sony Interactive Entertainment Inc. 

6.14. Take-Two Interactive Software, Inc.

6.15. Tencent Holdings Ltd.

6.16. Ubisoft Entertainment SA

6.17. Wargaming Group Ltd. 

6.18. Warner Bros. Entertainment Inc.

1. NORTH AMERICA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

2. NORTH AMERICA ROLE-PLAYING ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

3. NORTH AMERICA ACTION & ADVENTURE ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

4. NORTH AMERICA RACING ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

5. NORTH AMERICA SIMULATION ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

6. NORTH AMERICA STRATEGY ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

7. NORTH AMERICA SPORTS ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

8. NORTH AMERICA OTHER ONLINE GAME MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

9. NORTH AMERICA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

10. NORTH AMERICA CONSOLE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

11. NORTH AMERICA COMPUTER ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

12. NORTH AMERICA MOBILE DEVICES ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

13. NORTH AMERICA OTHERS ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

14. NORTH AMERICA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

15. NORTH AMERICA FREE GAMING SERVICES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

16. NORTH AMERICA PAID GAMING SERVICES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

17. NORTH AMERICA AMERICAN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

18. US ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

19. US ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

20. US ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

21. CANADA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

22. CANADA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

23. CANADA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

1. NORTH AMERICA ONLINE GAMING MARKET SHARE BY GAME TYPE, 2019 VS 2026 (%)

2. NORTH AMERICA ONLINE GAMING MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)

3. NORTH AMERICA ONLINE GAMING MARKET SHARE BY REVENUE MODEL, 2019 VS 2026 (%)

4. US ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

5. CANADA ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)