UK augmented reality market is estimated to grow significantly at a CAGR of 36.5% during the forecast period. AR is one of the key emerging technologies in the market as it is developing at a rapid pace. The technological developments make AR applications more accessible to consumers as well as businesses. Various factors such as highly developed graphics, less bulky and/or expensive hardware, new software platforms and tools for faster and easier AR application development makes AR technology more usable and is expected to drive the growth of the UK augmented reality market during the forecast period.
The market is segmented on the basis of device type, technology, components, and application. Based on the device type market is sub-segmented into the head-mount, head-up, handheld. Based on technology the market is sub-segmented into monitor based technology and near eye based technology. Based on offering, the market is bifurcated into software and hardware. Based on the application, the market is segmented into individual, consumer, and others (automotive, defense, tourism, healthcare, apparels & Accessories).
The well-developed ICT infrastructure in the region is further supporting the growth of the AR market. The growth of the AR market in countries depends on the funding and investment by the companies for developing solutions based on AR. A Soluis Group-led consortium got $1.19million of funding in August 2017 from Innovate UK to develop an Augmented Worker System (AWE), to promote the use of AR and VR for the construction industry. This system enables the intelligent design and construction along with maintenance and whole-life value of buildings, which support the construction and infrastructure growth.
Furthermore, AWE can realize significant value from Building Information Modeling (BIM) as well as reduce costs up to 25%, waste reduction up to 25%, and increased productivity of 30% for projects. Therefore, the increased use of the increasing use of augmented reality in construction is anticipated to offer significant opportunities for the growth of the AR market in the country.
Research Methodology
The market study of the UK augmented reality market is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior and macro-economic factors. Numbers extracted from Secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings authenticity to our reports.
Secondary Sources Include
The report provides an in-depth analysis on market size, intended quality of the service preferred by consumers. The report will serve as a source for 360-degree analysis of the market thoroughly integrating different models.
Market Segmentation
The Report Covers
1. Report Summary
1.1. Research Methods and Tools
1.2. Market Breakdown
1.2.1. By Segments
2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Rules & Regulations
3. Competitive Landscape
3.1. Company Share Analysis
3.2. Key Strategy Analysis
3.3. Key Company Analysis
3.3.1. Overview
3.3.2. Financial Analysis
3.3.3. SWOT Analysis
3.3.4. Recent Developments
4. Market Determinants
4.1. Motivators
4.2. Restraints
4.3. Opportunities
5. Market Segmentation
5.1. UK Augmented Reality Market by Device Type
5.1.1. Head-Mounted
5.1.2. Head-Up
5.1.3. Handheld
5.2. UK Augmented Reality Market by Technology
5.2.1. Monitor Based Technology
5.2.2. Near Eye Based Technology
5.3. UK Augmented Reality Market by Component
5.3.1. Hardware
5.3.2. Software
5.4. UK Augmented Reality Market by Application
5.4.1. Individual
5.4.2. Commercials
5.4.3. Others (Automotive, Defense, Tourism, Healthcare, Apparels & Accessories)
6. Company Profiles
6.1. Apple Inc.
6.2. Blippar Ltd.
6.3. Google, LLC
6.4. Thales Group
6.5. PTC Inc.
6.6. Intellectsoft LLC
6.7. Microsoft Corp.
6.8. Qualcomm Technologies Inc.
6.9. Vuzix Corp.
6.10. Catchoom Technologies, S.L.
1. UK AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2018-2025 ($ MILLION)
2. UK AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2018-2025 ($ MILLION)
3. UK AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENTS, 2018-2025 ($ MILLION)
4. UK AUGMENTED REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)
1. UK AUGMENTED REALITY MARKET SHARE BY DEVICE TYPE, 2018 VS 2025 (%)
2. UK AUGMENTED REALITY MARKET SHARE BY TECHNOLOGY, 2018 VS 2025 (%)
3. UK AUGMENTED REALITY MARKET SHARE BY COMPONENT, 2018 VS 2025 (%)
4. UK AUGMENTED REALITY MARKET SHARE BY APPLICATION, 2018 VS 2025 (%)