UK media and entertainment market is projected to witness considerable growth during the forecast period. The major factors contributing to the growth of the market include the established film industry and the continuous rise in the online media and entertainment industry in the country. Online video streaming is expected to offer a considerable growth to UK media and entertainment industry during the forecast period. However, the outbreak of COVID-19 pandemic has severely hit the media and entertainment industry of the country. The offline media and entertainment platform, such as amusement parks and theaters, sports events and trade shows, will decline the market value of UK media and entertainment industry in 2020.
The media and entertainment market is bifurcated into two types, namely online/digital platform and offline platform. The online platform media and entertainment market includes radio & music, digital signage, theatrical productions, gaming, video streaming, and others. The offline platform media and entertainment market includes events and trade shows, amusement parks, and others. Among these platforms, the online platform of media and entertainment market is estimated to project a significant growth during the forecast period. This growth is backed by the rising demand for video streaming and online gaming across the globe.
The UK media and entertainment market is influenced by product development and advancements conducted by the market players. The key players of the media and entertainment market include Cineworld Group PLC, Big Talk Productions Ltd., Alton Towers Resort, Facebook, Inc., and Apple Inc. These players are playing a significant role in the growth of the media and entertainment market by providing various products and adopting several strategies such as merger and acquisition, partnerships and collaboration, technological development, and others. For instance, in December 2019, Cineworld Group PLC announced the proposed acquisition of Cineplex by means of the purchase of its entire issued, and to be issued share capital. The proposed acquisition was based on an implied enterprise value of $2.1 billion and the company believes that the acquisition, which fits squarely within its strategic acquisition objectives and, in the absence of unforeseen factors, such as COVID-19, is strongly expected to be earnings and cash flow accretive.
RESEARCH METHODOLOGY
The market study of the UK media and entertainment market is incorporated by extensive primary and secondary research conducted by the research team. Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity of our reports.
Secondary sources include:
The report provides an in-depth analysis of the market size and growth opportunities. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions.
Market Segmentation:
The Report covers:
1. Report Summary
1.1. Research Methods and Tools
1.2. Market Breakdown
1.2.1. By Segments
2. Market Overview and Insights
2.1. Scope of the Report
2.2. Analyst Insight & Current Market Trends
2.2.1. Key Findings
2.2.2. Recommendations
2.2.3. Conclusion
2.3. Rules & Regulations
3. Competitive Landscape
3.1. Company Share Analysis
3.2. Key Strategy Analysis
3.3. Key Company Analysis
3.3.1. Overview
3.3.2. Financial Analysis
3.3.3. SWOT Analysis
3.3.4. Recent Developments
4. Market Determinants
4.1. Motivators
4.2. Restraints
4.3. Opportunities
5. Market Segmentation
5.1. UK Media and Entertainment Market by Type
5.1.1. Online/Digital Platform
5.1.1.1. Radio & Music
5.1.1.2. Digital Signage
5.1.1.3. Theatrical Productions
5.1.1.4. Gaming
5.1.1.5. Video Streaming
5.1.1.6. Others (Virtual Reality and Podcasts)
5.1.2. Offline Platform
5.1.2.1. Events and Trade Shows
5.1.2.2. Amusement Parks
5.1.2.3. Others (Newspaper/Magazines)
6. Company Profiles
6.1. Aardman Animations, Ltd.
6.2. Alton Towers Resort
6.3. Amazon Web Services, Inc.
6.4. Apple Inc.
6.5. AT&T Inc. (Warner Bros. Entertainment Inc.)
6.6. Barco NV
6.7. Bertelsmann SE & Co. KGaA
6.8. Big Talk Productions Ltd.
6.9. Blackpool Pleasure Beach
6.10. Cineworld Group PLC
6.11. Facebook, Inc.
6.12. Google LLC
6.13. Intel Corp.
6.14. LG Electronics Inc.
6.15. Microsoft Corp.
6.16. Netflix Inc.
6.17. Samsung Electronics Co., Ltd.
6.18. The Walt Disney
1. UK MEDIA AND ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY TYPE, 2019-2026 ($ MILLION)
1. UK MEDIA AND ENTERTAINMENT MARKET SHARE BY TYPE, 2019 VS 2026 (%)
2. UK MEDIA AND ENTERTAINMENT MARKET SIZE, 2019-2026 ($ MILLION)