Asia-Pacific media and entertainment market is projected to grow at a significant CAGR of around 11.5% during the forecast period (2020-2026). Asia-Pacific media and entertainment industry is growing at a considerable rate in the global market, backed by the rise in the internet penetration, rise in disposable income, and presence of largest electronics industry in China and Japan. There are a number of local smartphone manufacturers in China, India, and Japan, that are offering their products at a low cost, owing to which, the purchasing rate of smartphones has considerably increased in the region in the last decade.
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With the rising in the adoption of smartphone and growing urbanization, the internet penetration is increasing at a considerable rate in the Asia-Pacific economies. The government is also supporting the local smartphone manufacturers in the region. For instance, in October 2020, Government of India has approved the proposal of 16 domestic and international mobile phone making companies under the Production Linked Incentive (PLI) scheme, which permits the manufacturing of mobile phones worth $143 billion in the next five years. Therefore, with the rise in the adoption of smartphone and increasing internet penetration, the demand for online media and entertainment platform, including gaming and online video streaming, will rise considerably in the country during the forecast period.
Market Coverage
Report Elements |
Details |
Study Period |
2019-2026 |
Base year |
2019 |
Forecast period |
2020-2026 |
Segments Covered |
By Type |
Countries Covered |
China, Japan, India, and Rest of Asia-Pacific |
Key Companies Profiled |
Alibaba Pictures Group, Eros
International Media Ltd., Fantawild Holdings Inc., Sony Corp., Netflix
Inc., and Apple Inc. |
Key questions addressed by the report
o Recovery Timeline
o Deviation from pre-COVID
o Most affected region/segment
o Recommendations
Asia-Pacific Media and Entertainment Market – Segmentation
o Radio & Music
o Digital Signage
o Theatrical Productions
o Gaming
o Video Streaming
o Others (Virtual Reality and Podcasts)
o Events and Trade Shows
o Amusement Parks
o Others (Newspaper/Magazines)
Asia-Pacific Media and Entertainment Market – Segmentation by Geography
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