The Asia-Pacific online entertainment market is estimated to witness a strong CAGR of 18.7% during the forecast period (2020-2026). Asia-Pacific is emerging to be one of the largest markets for online entertainment. China witnesses the highest penetration of online games and online music across the globe, which significantly contributes to the growth of the market in Asia-Pacific. In addition, advancements in smart devices are expected to propel the growth of the online entertainment market. The surge in disposable income in developing countries has boosted the adoption of electronic devices such as smartphones, smart TVs, laptops, and smart displays & speakers, which further augment the growth of the market.
Browse the full report description of "Asia-Pacific Online Entertainment Market Size, Share & Trends Analysis Report by Device (Laptops/ Desktops/Tablets, Smart TVs/Monitors/Projectors, and Smartphones, Virtual Reality, and Others), by Platform (Audio Streaming, Video Streaming, Gaming, and Internet Radio), Forecast Period (2020-2026)" at https://www.omrglobal.com/industry-reports/asia-pacific-online-entertainment-market
The market for TV viewership and content has changed dramatically. The recent surge in popularity of Over-the-top (OTT) platforms is disruptive for both cable and DTH operators. Given the rise in the number of internet users in India, the OTT video market is gradually becoming a source of mainstream entertainment. In addition, China is one of the largest online gaming markets globally, surpassing the US and Japan. This is attributed to the rise in the per capita income of Chinese online games. The mobile game market in China and India is growing at the highest pace owing to an increase in sales of smartphones and a rise in dependence on smartphones for entertainment. Thus, a surge in sales of smartphones and a rise in their utility are expected to notably propel the growth of the online entertainment market, especially in developing countries.
Market Coverage
Key questions addressed by the report
o Recovery Timeline
o Deviation from the pre-COVID-19 forecast
o Most affected region/segment
Asia-Pacific Online Entertainment Market Report Segment
By Device
By Platform
Asia-Pacific Online Entertainment Market Report Segment
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