Smartphones Driving the Asia Pacific Online Gaming Market

Published: Jan 2021

The Asia-Pacific online gaming market is anticipated to grow with a considerable CAGR of 14.5% during the forecast period (2020-2026). Ease to access games through electronic devices including laptops, tablets, and smartphones is one of the major factors for the high popularity of online gaming among people. 

Browse the full report description Asia Pacific Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action & Adventure Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026) at https://www.omrglobal.com/industry-reports/asia-pacific-online-gaming-market

Moreover, increasing number of millennials, rising urbanization especially the development of Tier 1 and Tier 2 cities, and expanding internet spectrum in those cities are also supporting factors for the market growth. As per the International Telecommunication Union, more than 2.0 billion people were using the internet in Asia-Pacific region in 2019 as compared to just 889 million in 2010. Further, the number has seen a dramatic increasing owing to the lockdown imposed by the government in response to the COVID-19 pandemic.

The online game's popularity is considerably high and increases day by day across the smartphone devices as it provides the flexibility of time and uses to the consumers. Therefore, the rapidly increasing penetration of smartphones will also impact the growth of the Asia-Pacific online gaming industry during the forecast period. 

In addition to this, the high popularity of e-sports events coupled with the live streaming of gamer through various applications such as YouTube is also fuelling its adoption. Moreover, the addition of advanced technologies such as augmented reality (AR) and virtual reality (VR) technology as well as online gaming facilities on social media platforms will also surge the Asia-Pacific online gaming market.

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- 

o By Game Type

o By Device Type

o By Revenue Model

  • Regions Covered-

o India

o China

o Japan

o South Korea

o Rest of the Asia-Pacific

  • Competitive Landscape- NXC Corp., Sony Interactive Entertainment Inc., Tencent Holdings Ltd, Nintendo Co. Ltd

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment dominates the market in the base year?
  • Which segment will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from the pre-COVID-19 forecast

o Most affected segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Asia-Pacific Online gaming Market Report Segment

By Game Type

  • Role-Playing Game 
  • Action & Adventure Games 
  • Racing Games 
  • Simulation Games 
  • Strategy Games 
  • Sports Games 
  • Other Games 

By Device Type

  • Console
  • Computer
  • Mobile Devices
  • Others

By Revenue Model

  • Free Gaming Services
  • Paid Gaming Services

Asia-Pacific Online gaming Market Report Segment

  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific 

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