The Asia-Pacific online gaming market is anticipated to grow with a considerable CAGR of 14.5% during the forecast period (2020-2026). Ease to access games through electronic devices including laptops, tablets, and smartphones is one of the major factors for the high popularity of online gaming among people.
Browse the full report description Asia Pacific Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action & Adventure Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026) at https://www.omrglobal.com/industry-reports/asia-pacific-online-gaming-market
Moreover, increasing number of millennials, rising urbanization especially the development of Tier 1 and Tier 2 cities, and expanding internet spectrum in those cities are also supporting factors for the market growth. As per the International Telecommunication Union, more than 2.0 billion people were using the internet in Asia-Pacific region in 2019 as compared to just 889 million in 2010. Further, the number has seen a dramatic increasing owing to the lockdown imposed by the government in response to the COVID-19 pandemic.
The online game's popularity is considerably high and increases day by day across the smartphone devices as it provides the flexibility of time and uses to the consumers. Therefore, the rapidly increasing penetration of smartphones will also impact the growth of the Asia-Pacific online gaming industry during the forecast period.
In addition to this, the high popularity of e-sports events coupled with the live streaming of gamer through various applications such as YouTube is also fuelling its adoption. Moreover, the addition of advanced technologies such as augmented reality (AR) and virtual reality (VR) technology as well as online gaming facilities on social media platforms will also surge the Asia-Pacific online gaming market.
Market Coverage
o By Game Type
o By Device Type
o By Revenue Model
o India
o China
o Japan
o South Korea
o Rest of the Asia-Pacific
Key questions addressed by the report
o Recovery Timeline
o Deviation from the pre-COVID-19 forecast
o Most affected segment
Asia-Pacific Online gaming Market Report Segment
By Game Type
By Device Type
By Revenue Model
Asia-Pacific Online gaming Market Report Segment
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