Increasing Tech-Savvy Population and Rising Consumer Purchasing Power to Play an Imperative Role in the Growth of the European Home Entertainment Devices Market

Published: Aug 2020

The European home entertainment devices industry is estimated to record a healthy CAGR during the forecast period (2020-2026). Increasing the tech-savvy population, rising consumer purchasing power, and increasing levels of disposable incomes are all playing an imperative role in the growth of the home entertainment devices in Europe. In the last decade, the whole of the entertainment devices industry has grown significantly in the region, especially in the northern part of Europe; UK, Germany, and the Netherlands. 

Browse the full report description of "European Home Entertainment Devices Market Size, Share & Trends Analysis Report by Product Type (Audio Devices, Video Devices, and Gaming Consoles) by Distribution Channel (In-Store and Online) Forecast Period (2020-2026)" at https://www.omrglobal.com/industry-reports/european-home-entertainment-devices-market

With new entrants launching OTT (over-the-top) services, the competition between media companies intensifies causing an upsurge in demand for home entertainment devices in Europe. The users of OTT services are increasing at a rapid pace, stimulating the need for devices such as 4K television sets, Blu-ray home theatre systems, advanced audio equipment, among more. Additionally, the ecosystem of media in Europe is evolving rapidly and increasing audience fragmentation, expanding OTT options, and accelerating declines of pay-TV subscribers, are some of the factors to be considered which will drive significant evolution in European home entertainment devices market.

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- by Product Type and Distribution Channel
  • CountriesCovered- UK, Germany, Italy, Spain, France, and Rest of Europe
  • Competitive Landscape-Dynaudio A/S, Koninklijke Philips N.V., Logitech International S.A., and Sennheiser Electronic GmbH & Co. KG

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment/region dominates the market in the base year?
  • Which segment/region will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from the pre-COVID forecast

o Most affected region/segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

European Home Entertainment Devices Market Report Segment

By Product Type

  • Audio Devices
  • Video Devices
  • Gaming Consoles

By Distribution Channel

  • In-store
  • Online

European Home Entertainment Devices Market – Segment by Region

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe
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