The global 3D telepresence market is anticipated to grow at a significant CAGR of 15.2% during the forecast period (2024-2031). The market is driven by the enhanced user experience of 3D telepresence technology that enables the user to project realistic, full-motion, 3D images in real time. Additionally, applications, such as in remote collaboration, where multi-disciplinary teams have to work closely with 3D data or models, like in design, manufacturing, medicine, physical sciences, architecture, astronomy, digital humanities, and education, among various other applications, are creating demand for the market. Also, organizations are increasing the attempts, to enhance their profitability and productivity by saving travel time and costs through seamless virtual communication. Further, initiatives aimed at pushing the deployment of standard video conferencing to achieve real-world experience boosted the market growth.
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The global 3D telepresence market is segmented based on offering (into software and services), application (into education, advertising, conferencing, and customer service), and geographies (into North America, Europe, Asia Pacific, and the Rest of the World).
Market Trends and Recent Developments
The major companies serving the global 3D telepresence market include Microsoft Corp., Cisco Systems Inc., ZTE Corp., Digital Video Enterprises Inc., and Polycom Inc. among others. The market players are contributing significantly towards market growth by the adoption of various business strategies. For instance, in March 2023, DVE granted a patent for Transparent LCD Holographic Streaming and Videoconferencing. The patent claims priority of all transparent LCD live interactive broadcast streaming, including all videoconferencing using applications such as Zoom, Webex, and Teams. It also claims dozens of configurational uses, including portrait displays with standing life-size holographic participants and replacing millions of standard videoconferencing rooms.
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