The global AR/VR smart glasses market is anticipated to grow at a CAGR of 8.1% during the forecast period (2023-2030). Rising demand for AR/VR technology in various industries and is being increasingly adopted in a variety of industries, including gaming, healthcare, manufacturing, and education. For instance, in April 2023, Meta is launching a series of training workshops to show teachers in Poland how to use augmented reality (AR) and virtual reality (VR) in their classrooms, in collaboration with VR Heroes, one of the largest VR studios in Central and Eastern Europe and the National Research Institute.
Browse the full report description of “AR/VR Smart Glasses Market Size, Share & Trends Analysis Report by Type (Optical See Through and Video See Through), and by End user (Gaming Industry, Healthcare, Education, Military & Defense and Other), Forecast Period (2023-2030)” at https://www.omrglobal.com/industry-reports/ar-vr-smart-glasses-market
Major technology companies such as Apple, Google, and Microsoft are investing heavily in AR/VR technology and trying various strategies such as partnership, merger, acquisition and product launch. This is helping to drive the development of new and innovative AR/VR glasses products. For instance, Meta is the latest big tech company to introduce new smart eyewear that aims to combine fashion and function as tech’s long-term vision for AR glasses is coming into focus. In September 2023, ray-ban and Meta launch the next generation of smart glasses. The new Ray-Ban I Meta smart glasses features Meta AI, advanced audio and camera capabilities, design customization opportunities, and expanded European distribution. The new collection offers the first ever eyewear with live streaming and Meta AI built-in, higher quality camera, and improved audio and microphone systems paired with a redesigned, more intuitive app and charging case.
Also Meta is working on, the new Quest 3 headset will be two times thinner and at least twice as powerful as the company's current model, Quest 2. It will also be slightly more expensive (Quest 2 retails for $400), employees were told during the presentation. The company also plans to have 41 new apps and games shipping for the Quest 3.
Market Coverage
• The market number available for – 2022-2030
• Base year- 2022
• Forecast period- 2023-2030
• Segment Covered-
o By Type
o By End User
• Regions Covered-
o North America
o Europe
o Asia-Pacific
o Rest of the World
• Competitive Landscape- includes, Avegant Corp., Epson, Everysight Ltd., HTC Corp, Kopin Corp, Lumus Ltd., Optinvent, RealWear, Inc., Ricoh Company Ltd., and others.
Key questions addressed by the report
• What is the market growth rate?
• Which segment and region dominate the market in the base year?
• Which segment and region will project the fastest growth in the market?
• Who is the leader in the market?
• How are players addressing challenges to sustain growth?
• Where is the investment opportunity?
Global AR/VR Smart Glasses Market Report Segment
By Type:
By End user:
Global AR/VR Smart Glasses Market Report Segment by Region
North America
• United States
• Canada
Europe
• UK
• Germany
• Italy
• Spain
• France
• Rest of Europe
Asia-Pacific
• China
• India
• Japan
• South Korea
• Rest of Asia-Pacific
Rest of the World
• Latin America
• Middle East & Africa
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