The global Extended reality market is anticipated to grow at a CAGR of 30.1% during the forecast period (2023-2030). Rising Demand for VR Devices for Gaming and Entertainment Applications, VR brings a revolutionary change in gaming industry, VR gaming is one of the most popular applications of XR. VR games allow players to immerse themselves in a virtual world and interact with the environment in a realistic way. Hence, companies are focusing on launching new and better product to capture the market. For instance, In February 2023, Sony Group Corporation launched playstation VR2 and playstation VR2 Sense Controller Charging Station to offer a unique gameplay experience. The PS VR2 features headset feedback, eye tracking, 3D audio, and adaptive triggers and haptic feedback from the PS VR2 Sense controllers.
Browse the full report description of “Extended Reality Market Size, Share & Trends Analysis Report by Type (Hardware and Software), by technology (AR Technology, VR Technology and MR Technology) and by End user (consumer products, aerospace and defense, industrial, healthcare, and other), Forecast Period (2023-2030)” at https://www.omrglobal.com/industry-reports/extended-reality-market
Further, increasing strategic initiatives by the key players and investing activities in another factor driving the growth of the market, for instance, in February 2023, OnePlus partnered with Qualcomm to bring Snapdragon spaces extended reality feature to OnePlus 11 5G and help developers build an easily usable XR ecosystem. This partnership aims to provide users with the digital experience of movies and live concerts and enable them to deliver comprehensive gaming experiences.
Also, in October 2022, Ericsson partnered with the University of Texas (UT) Austin to extend a research partnership to drive 6G-powered XR innovation to deliver users immersive and seamless XR experiences. Ericsson became a Level-1 member of the 6G at UT research facility at UT. With an announced three-year partnership concentrating on XR streaming, sensing, and communication designs, it is elevating its commitment to Level-IV participation.
Market Coverage
• The market number available for – 2022-2030
• Base year- 2022
• Forecast period- 2023-2030
• Segment Covered-
o By Type
o By Technology
o By End User
• Regions Covered-
o North America
o Europe
o Asia-Pacific
o Rest of the World
• Competitive Landscape- includes, Avegant Corp., Epson, Everysight Ltd., HTC Corp, Kopin Corp, Lumus Ltd., Optinvent, realwear, Inc., Ricoh Company Ltd., and others.
Key questions addressed by the report
• What is the market growth rate?
• Which segment and region dominate the market in the base year?
• Which segment and region will project the fastest growth in the market?
• Who is the leader in the market?
• How are players addressing challenges to sustain growth?
• Where is the investment opportunity?
Global Extended reality Market Report Segment
By Type:
By Technology:
By End user:
Global Extended reality Market Report Segment by Region
North America
• United States
• Canada
Europe
• UK
• Germany
• Italy
• Spain
• France
• Rest of Europe
Asia-Pacific
• China
• India
• Japan
• South Korea
• Rest of Asia-Pacific
Rest of the World
• Latin America
• Middle East & Africa
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