The global in-car gaming market is anticipated to grow at a considerable CAGR of 2.2% during the forecast period (2021-2027). The idea of in-car gaming is long been held by game-adoring consumers. In the past, it may have been just a dream but the technology has been increasing exponentially and has crossed leaps and bounds over time. Major market players such as Nintendo, Wii U and Qualcomm have made significant investments in making their gaming consoles portable and easily connected to video displays. For instance, Qualcomm has raised their investment for their gaming platform with their new Snapdragon G3x Gen 1 that can be used by manufactures to make Steam Deck or Nintendo-like portable gaming systems.
Browse the full report description of "Global In-car Gaming Market Size, Share & Trends Analysis Report by Type (Portable Gaming Systems, and Fixed Gaming Systems), By Vehicle Class (Premium/Luxury, and Mid-Range, Entry), and By Vehicle Type (Passenger Vehicle, and Commercial Vehicle) Forecast, 2021-2027" at https://www.omrglobal.com/industry-reports/in-car-gaming-market
Nintendo 3DS and 3DSXL are some of the most popular portable gaming devices in the market. There are more powerful GPUs and higher graphics output consoles in the market like XBOX ONE and PlayStation 5, however, they are bulky and require much more power to operate compared to portable gaming systems offered by Nintendo and Wii U.
In the case of Wii U, a touch-screen LCD is used to display asynchronous information that can also be used as a display for off-screen plays. Wii U can be powered by the 12V accessory outlet given in the car. As the Wii U doesn't require a big power supply it gains the advantage over traditional consoles that require a power outlet. It can also be powered by the USB outlet of the car making it more versatile.
Market Coverage
• The market number available for – 2020-2027
• Base year- 2020
• Forecast period- 2021-2027
• Segment Covered-
o By Type
o By Vehicle Class
o By Vehicle Type
• Regions Covered-
o North America
o Europe
o Asia-Pacific
o Rest of the World
• Competitive Landscape- including Tesla Inc., Nintendo of America Inc., Mercedes-Benz AG, BMW AG, Atari Inc., Volkswagen AG, and others.
Key questions addressed by the report
• What is the market growth rate?
• Which segment and region dominate the market in the base year?
• Which segment and region will project the fastest growth in the market?
• How COVID-19 impacted the market?
o Deviation from the pre-COVID-19 forecast
o Most affected region and segment
• Who is the leader in the market?
• How players are addressing challenges to sustain growth?
• Where is the investment opportunity?
Global In-Car Gaming Market Report Segment
By Type
• Portable Gaming System
• Fixed Gaming System
By Vehicle Class
• Premium/Luxury
• Mid-range
• Entry
By Vehicle Type
• Passenger Vehicle
• Commercial Vehicle
Global In-Car Gaming Market Report Segment by Region
North America
• United States
• Canada
Europe
• UK
• Germany
• Italy
• Spain
• France
• Rest of Europe
Asia-Pacific
• China
• India
• Japan
• South Korea
• Rest of Asia-Pacific
Rest of the World
• Latin America
• Middle East & Africa