The global in-car gaming market is anticipated to grow at a CAGR of 2.2% during the forecast period (2022- 2028). The market growth is primarily driven by the rising demand from passengers for in-car entertainment and the rising popularity of video games. Also as the new car models and 3D animated video games are gaining momentum they are contributing positively towards industry growth. Further, the rising integration of passenger cars with ADAS is anticipated to promote the growth of the in-car gaming market. The industry is also driven by the rising interest of passenger car manufacturers such as Mercedez Benz, Tesla Inc., and Audi among others to manufacture passenger cars with inbuilt in-car gaming systems is also benefiting this market segment.
Browse the full report description of “Global In-car Gaming Market Size, Share & Trends Analysis Report by Type (Portable Gaming Systems, and Fixed Gaming Systems), By Vehicle Class (Premium/Luxury, and Mid-Range, Entry), and By Vehicle Type (Passenger Vehicle, and Commercial Vehicle) Forecast, 2022-2028” at https://www.omrglobal.com/industry-reports/in-car-gaming-market
Key Trends
The major players in the global in-car gaming market include Atari Inc., Bayerische Motoren Werke Ag, Hyperkin Inc., Mercedes-Benz, Microsoft Corp., and more. In October 2022, BMW partnered with gaming platform AirConsole to launch a collection of single and multiplayer games for new vehicles, starting with the BMW 7 series. AirConsole was part of BMW's Startup Garage, the company's incubator for new tech that can be used in its future vehicles. Games will run directly inside the vehicle’s entertainment system and can be delivered to vehicles over the air.
To learn more about this report request a sample copy @ https://www.omrglobal.com/request-sample/in-car-gaming-market