Tactical Strategies and Innovative Moves such as Partnerships, and Expansion adopted by Key Players, Boost the Market Growth

Published: Nov 2022

The global indoor entertainment center market is anticipated to grow at a considerable CAGR of 10.1% during the forecast period. The proactive factor that fueled the market growth is the widespread adoption of various marketing tactics, such as bonuses, gift cards, birthday discounts, and government initiatives. For instance, in June 2022, Sacramento Kings announced a multi-year partnership with Red Hawk Casino. With this partnership, the company provides Red Hawk’s first-class entertainment experience to their customers. The King's guests get a chance to win exclusive casino experiences, family getaways and other rewards, and the Red Hawk Casino visitors and rewards members get an opportunity to win special access to Kings game tickets, Golden 1 Center show tickets, merchandise, memorabilia, and more. Moreover, the rising adoption and deployment of AR and VR technology by key vendors in the gaming zones is another factor that drives the market growth. According to the Department for International Trade, there will be a 78.3% growth rate for spending on AR and VR technology in the UK from 2019 to 2024. 

Browse the full report description of “Indoor Entertainment Center Market Size, Share & Trends Analysis Report by Facility (Up to 5,000 Sq Ft, 5,001 to 10,000 Sq Ft, 10,001 to 20,000 Sq Ft, 20,001 to 40,000 Sq Ft, 1 to 10 Acres, 11 to 30 Acres, and Over 30 Acres), by Activity Area (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill Competition Games, and Others), and by Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-Based VR Entertainment Centers (LBECs)) Forecast Period (2022-2028)” at https://www.omrglobal.com/industry-reports/indoor-entertainment-center-market

The key companies operating in the industry such as Main Event Entertainment, Inc., Merlin Entertainments, and Five Star Parks & Attractions, are highly inclined towards the adoption of growth strategies including capacity expansion, partnerships, mergers and acquisitions, new product launches, and product innovation to remain competitive in the marketplace this is anticipated to positively impact significant market growth. For instance, in July 2022, Five Star Parks & Attractions acquired three Malibu Jack’s indoor theme park locations in Kentucky. With this acquisition, the company creates its indoor theme parks from vacant buildings instead of building from the ground up. The theme park has various fun-loving activities such as bowling alleys, go-karts, mini-golf, laser tag, rides, arcades, and a play area for children. 

Market Coverage

The market number available for – 2021-2028

Base year- 2021

Forecast period- 2022-2028

Segment Covered- 

o By Activity Area 

o By Facility 

o By Type 

Regions Covered-

o North America

o Europe

o Asia-Pacific

o Rest of the World

Competitive Landscape – Bowlero Corp., Dave & Buster's, Disney, Citymax Hotels India Pvt Ltd., Funriders, and others.

Key questions addressed by the report

What is the market growth rate?

Which segment and region dominate the market in the base year?

Which segment and region will project the fastest growth in the market?

Who is the leader in the market?

How are players addressing challenges to sustain growth?

Where is the investment opportunity?

Global Indoor Entertainment Center Market Report Segment

By Facility 

  • Up to 5,000 Sq Ft 
  • 5,001 to 10,000 Sq Ft
  • 10,001 to 20,000 Sq Ft
  • 20,001 to 40,000 Sq Ft
  • 1 to 10 Acres
  • 11 to 30 Acres
  • Over 30 Acres

By Activity Area 

  • Fruit Arcade Studios 
  • AR and VR Gaming Zones 
  • Physical Play Activities
  • Skill Competition Games
  • Others 

By Type 

  • Bakery & Confectionery Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-Based VR Entertainment Centers (LBECs) 

Global Indoor Entertainment Center Report Segment by Region

North America

United States

Canada

Europe

UK

Germany

Italy

Spain

France

Rest of Europe 

Asia-Pacific

China

India

Japan

South Korea

Rest of Asia-Pacific 

Rest of the World

Latin America 

Middle East & Africa


To learn more about this report request a free sample copy @ https://www.omrglobal.com/request-sample/indoor-entertainment-center-market