The Global Online Gaming Market Will Foresee a Lucrative Growth

Published: Jan 2021

The global online gaming market is anticipated to grow with a considerable CAGR of 11.9% during the forecast period (2020-2026). The increasing options to play from starting from simple games such as Solitaire to massively multiplayer online games (MMOG’s) with whole virtual universes is the major factor influencing the growth of the market.

Browse the full report description Global Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action & Adventure Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026) at https://www.omrglobal.com/industry-reports/online-gaming-market

Online games are popular at every age group, for instance, older generations generally top the use of simple single-player games while the young generation opts for the category of war games. In addition to this, some educational online games are also available for children. Therefore, the high popularity of online games at every age group is driving the growth of the online gaming industry.

Furthermore, online gaming also provides the flexibility to play with distant friends or anonymous players. This is also expected to fuel the market growth during the forecast period as most of the families are nuclear nowadays. 

In addition to this, the introduction of various advanced technologies such as AR, VR, and AI in online games is also aiding the expanding popularity and adoption of online games. For instance, Pokemon Go developed by Niantic, Inc. in collaboration with The Pokémon Company is an AR-based mobile game. It gained very high popularity upon launch due to its new AR-based feature and was downloaded more than 55 million times in 2019. 

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- 

o By Game Type

o By Device Type

o By Revenue Model

  • Regions Covered-

o North America

o Europe

o Asia-Pacific

o Rest of the World

  • Competitive Landscape- Electronic Arts Inc, Nintendo Co., Ltd., Activision Blizzard, Inc., Sony Interactive Entertainment Inc., Rovio Entertainment Corp., Tencent Holdings Ltd.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from the pre-COVID-19 forecast

o Most affected region and segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Online Gaming Market Report Segment

By Game Type

  • Role-Playing Game 
  • Action & Adventure Games 
  • Racing Games 
  • Simulation Games 
  • Strategy Games 
  • Sports Games 
  • Other Games 

By Device Type

  • Console
  • Computer
  • Mobile Devices
  • Others

By Revenue Model

  • Free Gaming Services
  • Paid Gaming Services

Global Online Gaming Market Report Segment

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe 

Asia-Pacific

  • China
  • India
  • Japan
  • Rest of Asia-Pacific 

Rest of the World

  • Latin America 
  • Middle East & Africa

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