Sports technology is the use of technology to strengthen the athlete’s stamina efficiently to further optimize peak performance and increasing overall performance of a sportsman. Sports technology and sports data is an important part of sports advancement and performance. As seen in relation to how technology and data play a role in refining athlete development and sporting performances, the business side of sports has also involved the upsides of technology and data analytics. Sport, mainly at the professional level, is persistently being driven ahead by technology. The market growth can be credited to a major improvement in the spectator’s engagement, rising demand for data-driven decisions and operations, and collective sports events, online and offline. Technological development in the stadium market is driving the application of several projects. Recently, professional sportspersons have embraced new technologies such as smart stadium, sports data analytics, digital signage, wearable devices, and Esports (electronic sports). The smart stadium is one of the major trends globally due to the propagation of sporting events.
Browse the full report on Sports Technology Market by Product (Device, Smart Stadium, Esports, and Sports Analytics) by Technology (Artificial Intelligence/Machine Learning (AI/ML), Internet of Things (IoT), and Augmented Reality/Virtual Reality (AR/VR)) – Global Trends, Size, Share, Growth, Industry Analysis and Forecast, 2019-2025 at https://www.omrglobal.com/industry-reports/sports-technology-market/
Wearables are the fastest growing and the largest segment in sports technology. Wearables are motivating the sports technology market due to the recent release of The Humon Hex, it measures muscle oxygen use in actual time to get data on action, the device assisted Jamaican sprinter Briana Williams success the women’s sprint double at the World U20 Championships at the age of 16, and facilitated underdog Henry Cejudo defeat reigning-UFC Flyweight champ, Demetrious Johnson,. Furthermore, Hawk-Eye technology is driving the sports technology market as it is the only computer system used in all most every sport such as cricket, football, badminton, rugby union, and tennis. It was introduced by Sony in 2001 for the cricket live telecast on television, the system works with 6-7 high-resolution cameras placed the underside of the stadium roof which tracks the ball from different angles. The cameras shoot is triangulated and pooled to present a three-dimensional representation of a ball. One of the greatest sports technology driving the market is prosthetic devices used for disabled athletes, this device is generally used for replacing, correcting or supporting any body part.
In October 2018, NEC launched NEC ALP, an influential business intellect analytics platform for vendors that assists real-time content provision and data measurement. Furthermore, in April 2018, Fitbit merged with Google to invent and renovate the future of digital health and wearables. Sports Technology market is highly fragmented in nature with several market players operating and providing innovative technologies for enhancing sports across the globe. The major players in the market include Cisco, Sharp, Oracle, LG, Sony, Activision Blizzard, Fitbit, and Apple
Current Market Trends Covered in the Market Report:
The Report Sports Technology Market – Segmented Market by Product and Technology
Global Sports Technology Market by Product
Global Sports Technology Market by Technology
The Report Sports Technology Market – Segment by Region
North America
Europe
Asia-Pacific
Rest of the World