The global video game controller market is anticipated to grow at a considerable CAGR of 7.3% during the forecast period (2023–2030). Increasing technological advancements in gaming accessories arethe key factor assisting the market’s growth. Gaming accessories such as custom-made balancing boards, wearable interface controllers, game streaming, and professional controllers are being integrated with advanced technologies. These new technologies enhance the gaming experience, resulting in high demand for controllers. One of the most significant developments in recent years is haptic feedback, which allows players to feel physical sensations in the game. Another key innovation is motion control, which tracks the movements of the controller and translates them into actions in the game. Touchscreens and voice control are also becoming more common, giving players new ways to interact with games.Recently, in February 2023, Sony Interactive Entertainment (SIE) announced the global release of PlayStation®VR2, its next generation virtual reality headset. It has high-quality visuals, new sensory features, and improved tracking. The headset includes the PlayStation VR2 Sense controller.The controller is integrated with haptic feedback and adaptive triggers.The PS VR2 Sense controller can detect the approximate location of the player's fingers with finger touch detection, allowing them to make more natural hand movements with their hands during gameplay.
Browse the full report description of “Video Game Controller Market Size, Share, and Trends Analysis Report by Product Type (Gamepad, Paddle, Joystick, Trackball, Throttle Quadrant, Yoke, Light Gun, and Steering Wheel), by Compatibility (PC and Mobile), and by Connectivity (Wireless and Wired), Forecast Period (2023–2030)” at https://www.omrglobal.com/industry-reports/video-game-controller-market
Another factor that supports the market's growth is the increasing number of video gamers. According to ActivePlayer.io Game Statistics Authority, League of Legends’ average monthly player count in January 2023 was 151.4 million. Additionally, eSports such as the League of Legends World Championship are also supporting the market’s growth. For instance, according to the International Trade Administration’s Global Media & Entertainment (M&E) report, eSports continues to grow in popularity, was valued at $950.3 million in 2020, and is projected to reach $2.5 billion by 2024. Besides, there are new video games available on a daily basis for players, and companies are expanding their reach further to increase their player count. For instance, in April 2021, Epic Games, a well-known game developer, raised $1 billion in funding from investors such as the Sony Group Corporation, Appaloosa, and Baillie Gifford. The company plans to use the funding to expand its online gaming platform and develop new technologies.
Market Coverage
• The Market Number Available for – 2022-2030
o Base year- 2022
o Forecast period- 2023-2030
• Segment Covered-
o By Product Type
o By Compatibility
o By Connectivity
• Regions Covered-
o North America
o Europe
o Asia-Pacific
o Rest of the World
• Competitive Landscape-Razor Inc., Sabrent, Scuf Gaming International LLC, Sega, Sony Corp., and others.
Key questions addressed in the report
• What is the market growth rate?
• Which segment and region dominated the market in the base year?
• Which segment and region will project the fastest growth in the market?
• How has COVID-19 impacted the market?
o Deviation from the pre-COVID-19 forecast
o Most affected regions and segments
• Who is the leader in the market?
• How are players addressing challenges to sustain growth?
• Where is the investment opportunity?
Global Video Game ControllerMarket Report Segment
By Product Type
By Compatibility
By Connectivity
Global Video Game Controller Market Report Segment by Region
North America
• US
• Canada
Europe
• UK
• Germany
• Italy
• Spain
• France
• Rest of Europe
Asia-Pacific
• China
• India
• Japan
• South Korea
• Rest of Asia-Pacific
Rest of the World
• Latin America
• Middle East and Africa
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