The global Virtual Reality (VR) market is growing at a significant CAGR of 18.0% during the forecast period (2024-2031). The market growth is driven by the increasing demand for VR technology in interactive video games, movies, and television series. Additionally, the use of VR in training, education, defense, and healthcare industries is contributing to the market growth. Moreover, the investments by the key players are driving growth.
Browse the full report description of “Global Virtual Reality (VR) Market Research By Components (Hardware and Software), By Systems (Non-immersive VR, Semi-immersive VR, and Fully immersive VR), By Application (Entertainment, Gaming, Tourism, Automotive, Training and education, Defense, and Healthcare), By Device (Head-Mounted Display, Gesture-Tracking Device, and Projectors & Display Wall ) Forecast, 2024-2031” at https://www.omrglobal.com/industry-reports/virtual-reality-market
The global VR market is segmented by components (into hardware and software), by systems (into non-immersive VR, semi-immersive VR, and fully immersive VR), by application (into entertainment, gaming, tourism, automotive, training and education, defense, and healthcare), by device (into head-mounted display, gesture-tracking device, and projectors & display wall ), and by geography (into North America, Europe, Asia-Pacific, and Latin America and the Middle East and Africa).
Market Dynamics
The hardware component segment is estimated to have the largest market share attributed to the rapid penetration of smartphones, tablets, and other digitally advanced electronic devices. The growing usage of VR headsets in commercial applications and amusement and theme parks is additionally offering novel opportunities to market players.
Asia-Pacific is expected to witness significant growth during the forecast period. The rising developments in VR technology in the region are driving growth. China is the largest contributor to the regional market growth, as it is the foremost distributor of Head-Mounted Display (HMDs). Additionally, the increasing government initiatives boost the market growth in the region.
The major players in the global VR market include Apple Inc., Baofeng Mojing, Facebook Technologies, LLC., Google, HTC Corp, Microsoft (hololens), Niantic, Inc., Samsung, Sony Corp., Unity Technologies, Zeiss international, and others. The market players are contributing significantly to the market growth by the adoption of various business strategies, such as product development, mergers and acquisitions, partnerships, and more.
Recent Developments
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