Skyrocketing Growth of OTT (over-the-top) Media Services to Drive the US Home Entertainment Devices Market

Published: Aug 2020

The US home entertainment devices industry is estimated to exhibit a sturdy CAGR during the forecast period (2020-2026). Increasing urbanization, rising adoption of connected IoT devices, and increasing demand for comforting and convenient products are all stimulating the growth of the US home entertainment devices market. The skyrocketing growth of streaming and mobile video, and a shift away from traditional pay-TV have bolstered the way for home entertainment devices. 

Browse the full report description of "US Home Entertainment Devices Market Size, Share & Trends Analysis Report by Product Type (Audio Devices, Video Devices, and Gaming Consoles) by Distribution Channel (In-Store and Online) Forecast Period (2020-2026)" at https://www.omrglobal.com/industry-reports/us-home-entertainment-devices-market

According to a 2019 Deloitte study, 55 percent of US households now subscribe to paid streaming video services, and nearly half (48 percent) of all US consumers streamed TV content every day or weekly in. Not only are consumers across all age groups streaming more content than ever before, but they are also doing it on smartphones and tablets. The entertainment devices companies are trying to tap the opportunities by launching micro consoles such as Amazon Fire Stick. These devices are exceeding the expected sales and are valued highly by the consumers, increasing the overall market value of home entertainment devices in the US.

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- by Product Type and Distribution Channel
  • Competitive Landscape- Apple Inc., Bose Corporation, Holosonic Research Labs, Inc., Harman International Industries, Inc., and Microsoft Corporation

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment/region dominates the market in the base year?
  • Which segment/region will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from the pre-COVID forecast

o Most affected region/segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

US Home Entertainment Devices Market Report Segment

By Product

  • Audio Devices
  • Video Devices
  • Gaming Consoles

By Distribution Channel

  • In-store
  • Online
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