The US online gaming market is anticipated to grow with a considerable CAGR of 8.1% during the forecast period (2020-2026). The growth of the market across the region is attributed to the high popularity of online games among all age groups as a source of entertainment. However, the teenage population of the country is the major driver of the US online gaming market as the adoption of online games is significantly high among them.
Browse the full report description US Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026) at https://www.omrglobal.com/industry-reports/us-online-gaming-market
As per the Entertainment Software Association of the US in 2019, more than 164 million (around 65%) adults in the US play video games and there is at least a gamer in around 75% of the household in the country. Around 63% of the total gamers also play with others. The availability of high-speed internet services, high penetration of smartphones, tablets, desktops, and gaming consoles across the country are some of the positive macro-economic factors for the market in the country.
Moreover, the country has a strong presence of various global online gaming market players such as Sony, Nintendo, and Microsoft that are working in the gaming industry for decades. These companies are continuously updating their offerings to remain competitive in the market. For instance, Sony announced the launch of Play Station 5 by January 2021. Such offerings will aid in the expansion of the US online gaming market.
Additionally, the increasing innovation in offerings from the key industry players such as live streaming and gaming through social media platforms such as Facebook is also driving the growth of the market across the country.
Market Coverage
o By Game Type
o By Device Type
o By Revenue Model
Key questions addressed by the report
o Deviation from the pre-COVID-19 forecast
o Most affected segment
US Online Gaming Market Report Segment
By Game Type
By Device Type
By Revenue Model
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